#------------------------------------------------ # # Autor: Kamill0s # kontakt: kamill0s.yt@gmail.com # # Skrypt napisany na prosbe jednego z uzytkownikow skript.pl # Prosze o nieusuwanie tych linijek. # #------------------------------------------------ options: # ----[ WIADOMOSCI ]----- dodawanie: &6* &eWpisz na czacie nick gracza, którego chcesz dodac do wyspy. usuwanie: &6* &eWpisz na czacie nick gracza, którego chcesz usunac z wyspy. # ----[ NAZWA GUI ]----- gui nazwa: &8&lZarzadzanie Wyspa gui schematy: &8&lWybierz Schemat Wyspy # ----[ SLOTY ]----- slot tworzenie: 0 slot dodawanie: 1 slot usuwanie: 2 slot schemat: 3 slot calc: 4 slot reszta: 6 slot tab: 8 slot schemat 1: 0 slot schemat 2: 1 slot schemat 3: 2 slot schemat 4: 3 slot schemat 5: 4 slot schemat 6: 5 slot schemat 7: 6 slot schemat 8: 7 slot schemat 9: 8 slot schemat 10: 9 slot schemat 11: 10 slot schemat 12: 11 # ----[ ITEMY ]----- item tworzenie: grass block named "&f&lStworz Wyspe" with lore "&8&o» &7&oKliknij, aby uzyc." item dodawanie: book named "&f&lDodaj Gracza do Wyspy" with lore "&8&o» &7&oKliknij, aby uzyc." item usuwanie: red dye named "&f&lUsun Gracza z Wyspy" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat: piston base named "&f&lSchemat Wyspy" with lore "&8&o» &7&oKliknij, aby uzyc." item calc: sign item named "&f&lPunkty Wyspy" with lore "&8&o» &7&oKliknij, aby uzyc." item reszta: crafting table named "&f&lReszta Komend" with lore "&8&o» &7&oKliknij, aby uzyc." item tab: paper named "&9&lAutor Skryptu" with lore "&7Autor: &cKamill0s||&7Kontakt: &ckamill0s.yt&4@&cgmail&4.&ccom" item schemat 1: dirt named "&f&lSchemat ##1" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 2: grass named "&f&lSchemat ##2" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 3: stone named "&f&lSchemat ##3" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 4: dirt named "&f&lSchemat ##4" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 5: grass named "&f&lSchemat ##5" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 6: stone named "&f&lSchemat ##6" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 7: dirt named "&f&lSchemat ##7" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 8: grass named "&f&lSchemat ##8" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 9: stone named "&f&lSchemat ##9" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 10: dirt named "&f&lSchemat ##10" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 11: grass named "&f&lSchemat ##11" with lore "&8&o» &7&oKliknij, aby uzyc." item schemat 12: stone named "&f&lSchemat ##12" with lore "&8&o» &7&oKliknij, aby uzyc." # ----[ KOMENDY WYSPY ]----- komenda tworzenie: island create komenda dodawanie: island add komenda usuwanie: island remove komenda schemat: island schematic komenda calc: island calc # ----[ NAZWY SCHEMATOW ]----- nazwa schematu 1: schemat2 nazwa schematu 2: schemat2 nazwa schematu 3: schemat3 nazwa schematu 4: schemat4 nazwa schematu 5: schemat5 nazwa schematu 6: schemat6 nazwa schematu 7: schemat7 nazwa schematu 8: schemat8 nazwa schematu 9: schemat9 nazwa schematu 10: schemat10 nazwa schematu 11: schemat11 nazwa schematu 12: schemat12 command /wyspa: permission: wyspa.zarzadzanie permission message: &4* &cBrak uprawnien ;) trigger: open chest with 1 row named "{@gui nazwa}" to player wait 2 ticks set player's current inventory's slot {@slot tworzenie} to {@item tworzenie} set player's current inventory's slot {@slot dodawanie} to {@item dodawanie} set player's current inventory's slot {@slot usuwanie} to {@item usuwanie} set player's current inventory's slot {@slot schemat} to {@item schemat} set player's current inventory's slot {@slot calc} to {@item calc} set player's current inventory's slot {@slot reszta} to {@item reszta} set player's current inventory's slot {@slot tab} to {@item tab} on inventory click: if "%inventory name of player's current inventory%" contains "{@gui nazwa}": if clicked slot is {@slot tworzenie}: cancel event close player's inventory execute player command "{@komenda tworzenie}" if clicked slot is {@slot dodawanie}: cancel event close player's inventory send "{@dodawanie}" set {wyspa.dodawanie::%player%} to true if clicked slot is {@slot usuwanie}: cancel event close player's inventory send "{@usuwanie}" set {wyspa.dodawanie::%player%} to true if clicked slot is {@slot schemat}: cancel event close player's inventory wait 2 ticks open chest with 2 rows named "{@gui schematy}" to player wait 2 ticks set player's current inventory's slot {@slot schemat 1} to {@item schemat 1} set player's current inventory's slot {@slot schemat 2} to {@item schemat 2} set player's current inventory's slot {@slot schemat 3} to {@item schemat 3} set player's current inventory's slot {@slot schemat 4} to {@item schemat 4} set player's current inventory's slot {@slot schemat 5} to {@item schemat 5} set player's current inventory's slot {@slot schemat 6} to {@item schemat 6} set player's current inventory's slot {@slot schemat 7} to {@item schemat 7} set player's current inventory's slot {@slot schemat 8} to {@item schemat 8} set player's current inventory's slot {@slot schemat 9} to {@item schemat 9} set player's current inventory's slot {@slot schemat 10} to {@item schemat 10} set player's current inventory's slot {@slot schemat 11} to {@item schemat 11} set player's current inventory's slot {@slot schemat 12} to {@item schemat 12} stop if clicked slot is {@slot tab}: cancel event if clicked slot is {@slot calc}: cancel event close player's inventory execute player command "{@komenda calc}" if clicked slot is {@slot reszta}: cancel event close player's inventory send "" send "&3* &bEdytuj ta linijke &3(133)" send "" if "%inventory name of player's current inventory%" contains "{@gui schematy}": if clicked slot is {@slot schemat 1}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 1}" if clicked slot is {@slot schemat 2}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 2}" if clicked slot is {@slot schemat 3}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 3}" if clicked slot is {@slot schemat 4}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 4}" if clicked slot is {@slot schemat 5}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 5}" if clicked slot is {@slot schemat 6}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 6}" if clicked slot is {@slot schemat 7}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 7}" if clicked slot is {@slot schemat 8}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 8}" if clicked slot is {@slot schemat 9}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 9}" if clicked slot is {@slot schemat 10}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 10}" if clicked slot is {@slot schemat 11}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 11}" if clicked slot is {@slot schemat 12}: cancel event close player's inventory execute player command "{@komenda schemat} {@nazwa schematu 12}" on chat: if {wyspa.dodawanie::%player%} is true: cancel event set {wyspa.dodawanie::%player%} to false execute player command "{@komenda dodawanie} %message%" if {wyspa.usuwanie::%player%} is true: cancel event set {wyspa.usuwanie::%player%} to false execute player command "{@komenda usuwanie} %message%"