on mine of stone: if player's gamemode is survival: if {Diament::Drop::%player%} is true: if {DropEq::Drop::%player%} is true: if {Wiadomosc::Drop::%player%} is true: if player's y-coordinate is smaller than {@w_diament}: set {_x} to "%{diamond}%%%" set {_x} to {_x} parsed as number chance of {_x}: set {_x} to a random integer between 18 and 1 send "%{diamond.wiadomosc}%" give 1 diamond to player add 1 to {diamenty.%player%} add {_x} to {staty.%player%} else: if player's gamemode is survival: if {Diament::Drop::%player%} is true: if player's y-coordinate is smaller than {@w_diament}: set {_x} to "%{diamond}%%%" set {_x} to {_x} parsed as number chance of {_x}: set {_x} to a random integer between 18 and 1 send "%{diamond.wiadomosc}%" drop 1 diamond add 1 to {diamenty.%player%} add {_x} to {staty.%player%} else: if player's gamemode is survival: if {Diament::Drop::%player%} is true: if player's y-coordinate is smaller than {@w_diament}: set {_x} to "%{diamond}%%%" set {_x} to {_x} parsed as number chance of {_x}: set {_x} to a random integer between 18 and 1 drop 1 diamond add 1 to {diamenty.%player%} add {_x} to {staty.%player%}