variables: {praca.wybierz::%player%} = false {praca.gornik::%player%} = false {praca.drwal::%player%} = false {praca.kopacz::%player%} = false {praca.zabojca::%player%} = false {praca.lowca::%player%} = false {praca.budowniczy::%player%} = false {praca.alchemik::%player%} = false {praca.jubiler::%player%} = false {praca.wedkarz::%player%} = false {praca.pisarz::%player%} = false options: #MENU: tag: &2[&5Prace&2] msg: &cPosiadasz juz prace msg1: &cNie posiadasz pracy #GÓRNIK: blokgornik: stone or cobblestone minpieniadze.gornik: 2 maxpieniadze.gornik: 5 #DRWAL: blokdrwal: oak log minpieniadze.drwal: 2 maxpieniadze.drwal: 6 #KOPACZ: blokkopacz: dirt or grass block or sand or red sand minpieniadze.kopacz: 2 maxpieniadze.kopacz: 9 #ZABÓJCA: minpieniadze.zabojca: 10 maxpieniadze.zabojca: 20 #ŁOWCA: moblowca: creeper or spider or skeleton minpieniadze.lowca: 5 maxpieniadze.lowca: 7 #BUDOWNICZY: blokbudowniczy: stone minpieniadze.budowniczy: 2 maxpieniadze.budowniczy: 5 #ALCHEMIK: alchemikitemy: diamond pickaxe minpieniadze.alchemik: 100 maxpieniadze.alchemik: 130 alchemikszansa: 100 #JUBILER: jubileritemy: block of diamond minpieniadze.jubiler: 100 maxpieniadze.jubiler: 120 chancejubiler: 10 #WĘDKARZ minpieniadze.wedkarz: 2 maxpieniadze.wedkarz: 20 #PISARZ: minpieniadze.pisarz: 4 maxpieniadze.pisarz: 6 #KOMENDER minpieniadze.komender: 5 maxpieniadze.komender: 8 on mine of {@blokgornik}: if {praca.gornik::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.gornik} and {@maxpieniadze.gornik} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on mine of {@blokdrwal}: if {praca.drwal::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.drwal} and {@maxpieniadze.drwal} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on mine of {@blokkopacz}: if {praca.kopacz::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.kopacz} and {@maxpieniadze.kopacz} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on death of player: if attacker is a player: if {praca.zabojca::%attacker%} is true: if {praca.wybierz::%attacker%} is true: set {_money} to random integer between {@minpieniadze.zabojca} and {@maxpieniadze.zabojca} add {_money} to attacker's balance set action bar of attacker to "{@tag} &7Zarobiles &e%{_money}%" on death of {@moblowca}: if attacker is a player: if {praca.lowca::%attacker%} is true: if {praca.wybierz::%attacker%} is true: set {_money} to random integer between {@minpieniadze.lowca} and {@maxpieniadze.lowca} add {_money} to attacker's balance set action bar of attacker to "{@tag} &7Zarobiles &e%{_money}%" on place of {@blokbudowniczy}: if {praca.budowniczy::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.budowniczy} and {@maxpieniadze.budowniczy} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on craft of {@alchemikitemy}: if {praca.alchemik::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.alchemik} and {@maxpieniadze.alchemik} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on place of block of diamond: if name of player's tool is "&bBlok &c&lJUBILERA": if {praca.jubiler::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.jubiler} and {@maxpieniadze.jubiler} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on fishing state of caught fish: if {praca.wedkarz::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.wedkarz} and {@maxpieniadze.wedkarz} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on command: if {praca.komender::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.komender} and {@maxpieniadze.komender} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on chat: if {praca.pisarz::%player%} is true: if {praca.wybierz::%player%} is true: set {_money} to random integer between {@minpieniadze.pisarz} and {@maxpieniadze.pisarz} add {_money} to player's balance set action bar of player to "{@tag} &7Zarobiles &e%{_money}%" on load: if {praca.jubiler::%player%} is true: if {praca.wybierz::%player%} is true: chance of {@chancejubiler}%: register new shaped recipe for 1 block of diamond named "&bBlok &c&lJUBILERA" using diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond, diamond command /praca: trigger: set {_gui} to chest inventory with 5 rows named "&7&o&lMENU PRACY" set slot (integers between 0 and 8) of {_gui} to black glass pane set slot 9 of {_gui} to black glass pane set slot 10 of {_gui} to diamond pickaxe named "&e&lGORNIK" set slot 11 of {_gui} to black glass pane set slot 12 of {_gui} to diamond axe named "&e&lDRWAL" set slot 13 of {_gui} to black glass pane set slot 14 of {_gui} to diamond shovel named "&e&lKOPACZ" set slot 15 of {_gui} to black glass pane set slot 16 of {_gui} to bottle named "&e&lALCHEMIK" set slot (integers between 17 and 19) of {_gui} to black glass pane set slot 20 of {_gui} to diamond sword named "&e&lZABÓJCA" set slot 21 of {_gui} to black glass pane set slot 22 of {_gui} to bow named "&e&lŁOWCA" set slot 23 of {_gui} to black glass pane set slot 24 of {_gui} to oak log named "&e&lBUDOWNICZY" set slot (integers between 25 and 29) of {_gui} to black glass pane set slot 30 of {_gui} to diamond named "&e&lJUBILER" set slot 31 of {_gui} to black glass pane set slot 32 of {_gui} to fishing rod named "&e&lWĘDKARZ" set slot (integers between 33 and 37) of {_gui} to black glass pane set slot 38 of {_gui} to paper named "&e&lPISARZ" with lore "" set slot (integers between 39 and 41) of {_gui} to black glass pane set slot 42 of {_gui} to paper named "&e&lKOMENDER" with lore "" set slot 43 of {_gui} to black glass pane set slot 44 of {_gui} to barrier named "&c&lZREZYGNUJ" with lore "&eWyjscie z pracy" open {_gui} to player on inventory click: event-inventory is not player's inventory if name of event-inventory is "&7&o&lMENU PRACY": cancel event if clicked slot is 10: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lGornik" set {praca.wybierz::%player%} to true set {praca.gornik::%player%} to true else: send "{@tag} {@msg}" stop if clicked slot is 12: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lDrwal" set {praca.wybierz::%player%} to true set {praca.drwal::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 14: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lKopacz" set {praca.wybierz::%player%} to true set {praca.kopacz::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 16: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lAlchemik" set {praca.wybierz::%player%} to true set {praca.alchemik::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 20: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lZabojca" set {praca.wybierz::%player%} to true set {praca.zabojca::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 22: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lLowca" set {praca.wybierz::%player%} to true set {praca.lowca::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 24: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lBudowniczy" set {praca.wybierz::%player%} to true set {praca.budowniczy::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 30: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lJubiler" set {praca.wybierz::%player%} to true set {praca.jubiler::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 32: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lWędkarz" set {praca.wybierz::%player%} to true set {praca.wedkarz::%player%} to true wait 1 second give fishing rod to player else: send "{@tag} {@msg}" if clicked slot is 38: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lPisarz" set {praca.wybierz::%player%} to true set {praca.pisarz::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 42: if {praca.wybierz::%player%} is false: send "&6Wybrales prace &2&lKomender" set {praca.wybierz::%player%} to true set {praca.komender::%player%} to true else: send "{@tag} {@msg}" if clicked slot is 44: if {praca.wybierz::%player%} is true: send "&9● &8Zrezygnowales z pracy" set {praca.wybierz::%player%} to false set {praca.gornik::%player%} to false set {praca.drwal::%player%} to false set {praca.kopacz::%player%} to false set {praca.zabojca::%player%} to false set {praca.lowca::%player%} to false set {praca.budowniczy::%player%} to false set {praca.alchemik::%player%} to false set {praca.jubiler::%player%} to false set {praca.wedkarz::%player%} to false set {praca.pisarz::%player%} to false else: send "{@tag} {@msg1}" stop