command /sprzedaj: trigger: set {_cobble} to "%number of cobblestone in the player's inventory%" parsed as number {_cobble} is bigger than 0 wait 1 tick set {_cena} to 5*{_cobble} set {monety.%player%} to {monety.%player%}+{_cena} set {_x} to {_cobble} parsed as number remove all cobblestone from player's inventory send "&aSprzedales&7 %{_cobble}% &acobblestone za &7%{_cena}% &amonet!" send "&aSprawdz aktualny stan monet komenda &6/monety!" if{_cobble} is 0: send "&cNie masz czego sprzedac!" command /monety: trigger: send "&aMasz: &7%{monety.%player%}% &amonet!" on join: if {monety.%player%} is not set: set {monety.%player%} to 0 stop