command /zestaw: trigger: if {zestaw.%player%} is not set: set {zestaw.%player%} to now give player 1 diamond send "&aZestaw z diamentem! Jupi!" else: set {_diff} to difference between now and {zestaw.%player%} if {_diff} is bigger than 3 hours: set {zestaw.%player%} to now give player 1 diamond send "&aZestaw z diamentem! Jupi!"" else: send "&cMusisz poczekac jeszcze &4%{_diff}% &caby otrzymac zestaw!" stop