variables: {mapa1} = none on region enter: set {_region} to player at player if {_region} contains "spawn": if player's level >= 5: execute console command "warp %{mapa1}% %player%" stop else: cancel event send "&4Blad: &cMasz za maly poziom!" to player command /mapa1: trigger: set {mapa1} to location of player send "&cUstawiles miejsce mapy 1!" to player