variables: {szansa.diament} = 0.7 {szansa.zelazo} = 0.9 {szansa.zloto} = 1.0 on mine of stone: chance of {szansa.diament}%: give to player 1 diament send "Diament" chance of {szansa.zelazo}%: give to player 1 silver send "zelazo" chance of {szansa.zloto}%: give to player 1 gold send "Zloto" on script load: send message to console "Drop zaladowany pomyslnie"