#=============================================# # Skrypt napisany przez herhor67 # # Nazwa: ElectricFence # #=============================================# # Licencja skryptu: # # * Nie zezwalam na: # # - Usuwanie tresci o autorze! # # - Podszywanie sie pod autora! # # - Uzywanie kodu skryptu w swoich skryptach! # # - Zarabianie na skrypcie! # # * Zezwalam na: # # + Dodawanie kodu na swoja potrzebe! # # + Modyfikowanie wiadomosci! # #=============================================# options: # TAG przed wiadomosciami tag: &7[&cElectricFence&7] # co ile zapetla graczy przy plocie, jezepi powyzej 0.5 powoduje, ze mozna podejsc, uciec i uniknac kopniecia przez prad czas: 0.3 variables: {kopniecie.%player%} = false on skript load: send "{@tag} &2Zaladowano pomyslnie" to console register new shapeless recipe for fence named "&cElektryczny plot" using fence, redstone, none, none, none, none, none, none, none on skript unload: send "{@tag} &2Wylaczono pomyslnie" to console #--------------------------------------# # dodawanie plotkow do elektrcznych # #--------------------------------------# on place of fence: name of player's tool is "&cElektryczny plot": player can build at targeted block: set {wlasciciel.%location of block%} to player #--------------------------------------# # porazenie przy dotknieciu reka # #--------------------------------------# on break of fence: {wlasciciel.%location of block%} is set: clear {wlasciciel.%location of block%} #--------------------------------------# # porazenie przy styku z plotem # #--------------------------------------# every {@czas} second: loop all players: {kopniecie.%loop-player%} is false loop blocks in radius 1 of loop-player: loop-block is fence: {wlasciciel.%location of loop-block%} is set: {wlasciciel.%location of loop-block%} isn't loop-player: strike lightning effect at loop-player send "{@tag} &6Porazil cie prad!" to loop-player damage loop-player by 2.5 hearts remove Nausea from loop-player remove Blindness from loop-player apply Nausea to loop-player for 7 seconds apply Blindness to loop-player for 5 seconds set {kopniecie.%loop-player%} to true wait 3 seconds set {kopniecie.%loop-player%} to false loop-block is fence gate: {wlasciciel.%location of loop-block%} is set: {wlasciciel.%location of loop-block%} isn't loop-player: strike lightning effect at loop-player send "{@tag} &6Porazil cie prad!" to loop-player damage loop-player by 2.5 hearts remove Nausea from loop-player remove Blindness from loop-player apply Nausea to loop-player for 7 seconds apply Blindness to loop-player for 5 seconds set {kopniecie.%loop-player%} to true wait 3 seconds set {kopniecie.%loop-player%} to false