# Autor MinigameShoot/EndDragos # 1 ulepszenie [potrzeba] coal, charcoal # 2 -||- diamond, iron ingot # 3 -||- stick, bow # 4 -||- string, feather # 5 -||- gunpowder, seends # 6 -||- wheat, flint # 7 -||- leather, brick # 8 -||- 2x clay, 2x cocoa # 9 -||- 3x egg, 3x lapis lazuli on pick up diamond sword: if name of event-item is "Dlugi Miecz": if player's level >= 10: set {_lvl} to 0 or 1 or 2 set item's name to "Dlugi Miecz +%{_lvl}%" set {lvl.miecz.%player%} to {_lvl} set {1.%player%} to false set {2.%player%} to false set {3.%player%} to false set {4.%player%} to false set {5.%player%} to false set {6.%player%} to false set {7.%player%} to false set {8.%player%} to false set {9.%player%} to false else: cancel event if {spam.%player%} is false: send "&cAby podniesc ten item musisz miec 10 lvl" set {spam.%player%} to true wait 5 second set {spam.%player%} to false on right click on villager: if name of clicked entity is "Kowal": if player is holding diamond sword: cancel event open chest with 1 rows named "&eUlepszenie Miecza" to player wait 2 tick format slot 4 of player with diamond sword named "Ulepsz" with lore "Kliknij, aby ulepszyc" to close then run "ulepsz %player% miecz" format slot 6 of player with red wool named "Zamknij" with lore "Kliknij, aby zamknac" to close command /miecze [] []: permissions: miecze.* trigger: if arg 1 is "setnpc": spawn villager at location of player set the name of spawned entity to "Kowal" apply slowness 100 to spawned entity on left click on villager: if name of clicked entity is "Kowal": cancel event on death of Skeleton: chance of 5%: drop diamond sword with name "Dlugi Miecz" at location of victim on death of zombie: chance of 5%: drop diamond sword with name "Dlugi Miecz" at location of victim variables: {1.%player%} = false {2.%player%} = false {3.%player%} = false {4.%player%} = false {5.%player%} = false {6.%player%} = false {7.%player%} = false {8.%player%} = false {9.%player%} = false {spam.%player%} = false command /reset: trigger: set {1.%player%} to false set {2.%player%} to false set {3.%player%} to false set {4.%player%} to false set {5.%player%} to false set {6.%player%} to false set {7.%player%} to false set {8.%player%} to false set {9.%player%} to false command /ulepsz [] []: trigger: if arg 2 is "miecz": if {1.%player-arg%} is false: if player-arg have 1 coal: if player-arg have 1 charcoal: set {_ile} to 1 set {_lvl1} to {lvl.miecz.%player-arg%} + 1 if {_lvl1} <= 9: remove diamond sword from player-arg remove 1 coal from player-arg remove 1 charcoal from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {1.%player-arg%} to true else: if {2.%player-arg%} is false: if player-arg have 1 diamond: if player-arg have 1 of iron ingot: set {_ile} to 1 set {_lvl1} to {lvl.miecz.%player-arg%} + 1 if {_lvl1} <= 9: remove diamond sword from player-arg remove 1 diamond from player-arg remove 1 iron ingot from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {2.%player-arg%} to true else: if {3.%player-arg%} is false: if player-arg have 1 stick: if player-arg have bowl: set {_ile} to 1 set {_lvl1} to {lvl.miecz.%player-arg%} + 1 if {_lvl1} <= 9: remove diamond sword from player-arg remove 1 stick from player-arg remove bow from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {3.%player-arg%} to true else: if {4.%player-arg%} is false: if player-arg have 1 string: if player-arg have 1 feather: set {_ile} to 1 set {_lvl1} to {lvl.miecz.%player-arg%} + 1 if {_lvl1} <= 9: remove 1 string from player-arg remove 1 feather from player-arg remove bow from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {4.%player-arg%} to true else: if {5.%player-arg%} is false: if player-arg have 1 gunpowder: if player-arg have 1 seeds: set {_ile} to 1 set {_lvl1} to {lvl.miecz.%player-arg%} + 1 if {_lvl1} <= 9: remove diamond sword from player-arg remove 1 gunpowder from player-arg remove 1 seeds from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {5.%player-arg%} to true else: if {6.%player-arg%} is false: if player-arg have 1 wheat: if player-arg have flint: set {_ile} to 1 set {_lvl1} to {lvl.miecz.%player-arg%} + 1 if {_lvl1} <= 9: remove diamond sword from player-arg remove 1 wheat from player-arg remove 1 flint from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {6.%player-arg%} to true else: if {7.%player-arg%} is false: if player-arg have 1 leather: if player-arg have 1 brick: chance of 75%: set {_ile} to 1 replace all "" with "0" in {_ile} set {_lvl1} to {lvl.miecz.%player-arg%} + {_ile} if {_lvl1} <= 9: remove diamond sword from player-arg remove 1 leather from player-arg remove 1 brick from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {7.%player-arg%} to true else: if {8.%player-arg%} is false: if player-arg have 2 clay: if player-arg have 2 cocoa beans: chance of 50%: set {_ile} to 1 replace all "" with "0" in {_ile} set {_lvl1} to {lvl.miecz.%player-arg%} + {_ile} if {_lvl1} <= 9: remove diamond sword from player-arg remove 2 clay from player-arg remove 2 cocoa beans from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {8.%player-arg%} to true else: if {9.%player-arg%} is false: if player-arg have 3 lapis lazuli: if player-arg have 3 egg: chance of 25%: set {_ile} to 1 replace all "" with "0" in {_ile} set {_lvl1} to {lvl.miecz.%player-arg%} + {_ile} if {_lvl1} <= 9: remove diamond sword from player-arg remove 3 lapis lazuli from player-arg remove 3 egg from player-arg give diamond sword named "Dlugi Miecz +%{_lvl1}%" to player-arg set {lvl.miecz.%player-arg%} to {_lvl1} set {9.%player-arg%} to true on damage: if attacker is holding diamond sword: cancel event if {lvl.miecz.%attacker%} = 0: damage victim by 0.5 hearts if {lvl.miecz.%attacker%} = 1: damage victim by 1 hearts if {lvl.miecz.%attacker%} = 2: damage victim by 1.5 hearts if {lvl.miecz.%attacker%} = 3: damage victim by 2 hearts if {lvl.miecz.%attacker%} = 4: damage victim by 2.5 hearts if {lvl.miecz.%attacker%} = 5: damage victim by 3 hearts if {lvl.miecz.%attacker%} = 6: damage victim by 3.5 hearts if {lvl.miecz.%attacker%} = 7: damage victim by 4 hearts if {lvl.miecz.%attacker%} = 8: damage victim by 4.5 hearts if {lvl.miecz.%attacker%} = 9: damage victim by 5 hearts