options: nazwa.dropgui: &f&k|&6&l&k|&f&k|&r &d&lLISTA DROPOW &f&k|&6&l&k|&f&k|&r nazwa.drop: &f&k|&6&l&k|&f&k|&r &c&lDROP Z KAMIENIA &f&k|&6&l&k|&f&k|&r nazwa.ms: &f&k|&6&l&k|&f&k|&r &f&lMAGICZNA STREFA &f&k|&6&l&k|&f&k|&r dropxp: 50 drop2: 30 drop3: 25 drop4: 30 drop5: 35 drop6: 10 drop7: 3 drop8: 7 drop9: 10 drop10: 40 drop11: 7 drop12: 17 drop13: 40 drop14: 15 aliases: jablkoxd = 260 variables: {drop::%player%::diament} = true {drop::%player%::szmaragd} = true {drop::%player%::zloto} = true {drop::%player%::zelazo} = true {drop::%player%::tnt} = true {drop::%player%::perla} = true {drop::%player%::szlam} = true {drop::%player%::redstone} = true {drop::%player%::wegiel} = true {drop::%player%::biblo} = true {drop::%player%::lapis} = true {drop::%player%::obsydian} = true {drop::%player%::cobblestone} = true {drop::%player%::jabolxd} = true command /drop []: aliases: /stone, /ms, /magicznastrefa trigger: wait a tick close player's inventory open chest with 1 row named "{@nazwa.dropgui}" to player loop 9 times: add 1 to {_ax1} set player's current inventory's slot {_ax1} - 1 to 1 of light blue glass named " " set player's current inventory's slot 3 to 1 of stone named "&f&k|&c&l&k|&f&k|&r &a&lDROP Z KAMIENIA &f&k|&c&l&k|&f&k|&r" with lore "||&8» &eNacisnij, aby sprawdzic drop||&8» &eA nawet go zmienic!" set player's current inventory's slot 5 to 1 of mossy brick named "&f&k|&c&l&k|&f&k|&r &b&lDROP Z MAGICZNEJ STREFY &f&k|&c&l&k|&f&k|&r" with lore "||&8» &eNacisnij, aby sprawdzic drop||&8» &eA nawet go zmienic!" on walking on mossy brick: add {@dropxp} xp to player chance of {@drop2} * 1.2%: if {drop::%player%::diament} is true: add 1 diamond to player chance of {@drop3} * 1.2%: if {drop::%player%::szmaragd} is true: add 1 emerald to player chance of {@drop4} * 1.2%: if {drop::%player%::zloto} is true: add 1 gold ingot to player chance of {@drop5} * 1.2%: if {drop::%player%::zelazo} is true: add 1 iron ingot to player chance of {@drop6} * 1.2%: if {drop::%player%::tnt} is true: add 1 tnt to player chance of {@drop7} * 1.2%: if {drop::%player%::perla} is true: add 1 ender pearl to player chance of {@drop8} * 1.2%: if {drop::%player%::szlam} is true: add 1 slimeball to player chance of {@drop9} * 1.2%: if {drop::%player%::redstone} is true: add 1 redstone to player chance of {@drop10} * 1.2%: if {drop::%player%::wegiel} is true: add 1 coal to player chance of {@drop11} * 1.2%: if {drop::%player%::biblo} is true: add 1 bookshelf to player chance of {@drop12} * 1.2%: if {drop::%player%::lapis} is true: add 1 lapis lazuli to player chance of {@drop13} * 1.2%: if {drop::%player%::obsydian} is true: add 1 obsidian to player chance of {@drop14} * 1.2%: if {drop::%player%::jabolxd} is true: add 1 jablkoxd to player on break of stone: add {@dropxp} xp to player chance of {@drop2}%: if {drop::%player%::diament} is true: drop 1 diamond at block chance of {@drop3}%: if {drop::%player%::szmaragd} is true: drop 1 emerald at block chance of {@drop4}%: if {drop::%player%::zloto} is true: drop 1 gold ingot at block chance of {@drop5}%: if {drop::%player%::zelazo} is true: drop 1 iron ingot at block chance of {@drop6}%: if {drop::%player%::tnt} is true: drop 1 tnt at block chance of {@drop7}%: if {drop::%player%::perla} is true: drop 1 ender pearl at block chance of {@drop8}%: if {drop::%player%::szlam} is true: drop 1 slimeball at block chance of {@drop9}%: if {drop::%player%::redstone} is true: drop 1 redstone at block chance of {@drop10}%: if {drop::%player%::wegiel} is true: drop 1 coal at block chance of {@drop11}%: if {drop::%player%::biblo} is true: drop 1 bookshelf at block chance of {@drop12}%: if {drop::%player%::lapis} is true: drop 1 lapis lazuli at block chance of {@drop13}%: if {drop::%player%::obsydian} is true: drop 1 obsidian at block chance of {@drop14}%: if {drop::%player%::jabolxd} is true: drop 1 jablkoxd at block if {drop::%player%::cobblestone} is false: cancel event set event-block to air stop on inventory click: if inventory name of player's current inventory is "{@nazwa.dropgui}": cancel event if clicked slot is 3: wait a tick close player's inventory open chest with 4 row named "{@nazwa.drop}" to player if {drop::%player%::diament} is true: set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b{@drop2}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b{@drop2}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::szmaragd} is true: set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b{@drop3}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b{@drop3}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::zloto} is true: set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b{@drop4}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b{@drop4}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::zelazo} is true: set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b{@drop5}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b{@drop5}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::tnt} is true: set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b{@drop6}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b{@drop6}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::perla} is true: set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b{@drop7}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b{@drop7}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::szlam} is true: set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b{@drop8}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b{@drop8}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::redstone} is true: set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b{@drop9}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b{@drop9}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::wegiel} is true: set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b{@drop10}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b{@drop10}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::biblo} is true: set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b{@drop11}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b{@drop11}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::lapis} is true: set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b{@drop12}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b{@drop12}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::obsydian} is true: set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b{@drop13}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b{@drop13}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::jabolxd} is true: set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b{@drop14}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b{@drop14}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" set player's current inventory's slot 34 to 1 of experience bottle named "&8» &7EXP: &a{@dropxp}" if {drop::%player%::cobblestone} is true: set player's current inventory's slot 35 to 1 of cobble stone named "&8» &7Drop: &a&lWLACZONY" else: set player's current inventory's slot 35 to 1 of cobble stone named "&8» &7Drop: &c&lWYLACZONY" stop if clicked slot is 5: wait a tick close player's inventory open chest with 4 row named "{@nazwa.ms}" to player if {drop::%player%::diament} is true: set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b%{@drop2} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b%{@drop2} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::szmaragd} is true: set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b%{@drop3} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b%{@drop3} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::zloto} is true: set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b%{@drop4} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b%{@drop4} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::zelazo} is true: set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b%{@drop5} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b%{@drop5} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::tnt} is true: set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b%{@drop6} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b%{@drop6} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::perla} is true: set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b%{@drop7} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b%{@drop7} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::szlam} is true: set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b%{@drop8} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b%{@drop8} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::redstone} is true: set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b%{@drop9} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b%{@drop9} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::wegiel} is true: set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b%{@drop10} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b%{@drop10} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::biblo} is true: set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b%{@drop11} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b%{@drop11} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::lapis} is true: set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b%{@drop12} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b%{@drop12} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::obsydian} is true: set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b%{@drop13} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b%{@drop13} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" if {drop::%player%::jabolxd} is true: set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b%{@drop14} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b%{@drop14} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" set player's current inventory's slot 35 to 1 of experience bottle named "&8» &7EXP: &a{@dropxp}" stop if inventory name of player's current inventory is "{@nazwa.drop}": cancel event if clicked slot is 0: if {drop::%player%::diament} is true: set {drop::%player%::diament} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b{@drop2}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::diament} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b{@drop2}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 1: if {drop::%player%::szmaragd} is true: set {drop::%player%::szmaragd} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b{@drop3}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::szmaragd} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b{@drop3}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 2: if {drop::%player%::zloto} is true: set {drop::%player%::zloto} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b{@drop4}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::zloto} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b{@drop4}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 3: if {drop::%player%::zelazo} is true: set {drop::%player%::zelazo} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b{@drop5}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::zelazo} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b{@drop5}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 4: if {drop::%player%::tnt} is true: set {drop::%player%::tnt} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b{@drop6}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::tnt} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b{@drop6}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 5: if {drop::%player%::perla} is true: set {drop::%player%::perla} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b{@drop7}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::perla} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b{@drop7}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 6: if {drop::%player%::szlam} is true: set {drop::%player%::szlam} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b{@drop8}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::szlam} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b{@drop8}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 7: if {drop::%player%::redstone} is true: set {drop::%player%::redstone} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b{@drop9}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::redstone} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b{@drop9}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 8: if {drop::%player%::wegiel} is true: set {drop::%player%::wegiel} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b{@drop10}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::wegiel} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b{@drop10}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 9: if {drop::%player%::biblo} is true: set {drop::%player%::biblo} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b{@drop11}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::biblo} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b{@drop11}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 10: if {drop::%player%::lapis} is true: set {drop::%player%::lapis} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b{@drop12}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::lapis} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b{@drop12}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 11: if {drop::%player%::obsydian} is true: set {drop::%player%::obsydian} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b{@drop13}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::obsydian} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b{@drop13}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 12: if {drop::%player%::jabolxd} is true: set {drop::%player%::jabolxd} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b{@drop14}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::jabolxd} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b{@drop14}%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 35: if {drop::%player%::cobblestone} is true: set {drop::%player%::cobblestone} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 35 to 1 of cobble stone named "&8» &7Drop: &c&lWYLACZONY" else: set {drop::%player%::cobblestone} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 35 to 1 of cobble stone named "&8» &7Drop: &a&lWLACZONY" stop if inventory name of player's current inventory is "{@nazwa.ms}": cancel event if clicked slot is 0: if {drop::%player%::diament} is true: set {drop::%player%::diament} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b%{@drop2} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::diament} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 0 to 1 of diamond named "&f&l* &e&lDiament &f&l*" with lore "||&8» &7Szansa: &b%{@drop2} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 1: if {drop::%player%::szmaragd} is true: set {drop::%player%::szmaragd} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b%{@drop3} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::szmaragd} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 1 to 1 of emerald named "&f&l* &e&lSzmaragd &f&l*" with lore "||&8» &7Szansa: &b%{@drop3} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 2: if {drop::%player%::zloto} is true: set {drop::%player%::zloto} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b%{@drop4} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::zloto} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 2 to 1 of gold ingot named "&f&l* &e&lZloto &f&l*" with lore "||&8» &7Szansa: &b%{@drop4} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 3: if {drop::%player%::zelazo} is true: set {drop::%player%::zelazo} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b%{@drop5} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::zelazo} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 3 to 1 of iron ingot named "&f&l* &e&lZelazo &f&l*" with lore "||&8» &7Szansa: &b%{@drop5} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 4: if {drop::%player%::tnt} is true: set {drop::%player%::tnt} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b%{@drop6} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::tnt} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 4 to 1 of tnt named "&f&l* &e&lTnt &f&l*" with lore "||&8» &7Szansa: &b%{@drop6} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 5: if {drop::%player%::perla} is true: set {drop::%player%::perla} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b%{@drop7} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::perla} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 5 to 1 of ender pearl named "&f&l* &e&lPerla &f&l*" with lore "||&8» &7Szansa: &b%{@drop7} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 6: if {drop::%player%::szlam} is true: set {drop::%player%::szlam} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b%{@drop8} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::szlam} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 6 to 1 of slimeball named "&f&l* &e&lSzlam &f&l*" with lore "||&8» &7Szansa: &b%{@drop8} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 7: if {drop::%player%::redstone} is true: set {drop::%player%::redstone} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b%{@drop9} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::redstone} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 7 to 1 of redstone named "&f&l* &e&lRedstone &f&l*" with lore "||&8» &7Szansa: &b%{@drop9} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 8: if {drop::%player%::wegiel} is true: set {drop::%player%::wegiel} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b%{@drop10} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::wegiel} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 8 to 1 of coal named "&f&l* &e&lWegiel &f&l*" with lore "||&8» &7Szansa: &b%{@drop10} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 9: if {drop::%player%::biblo} is true: set {drop::%player%::biblo} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b%{@drop11} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::biblo} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 9 to 1 of bookshelf named "&f&l* &e&lBiblioteczka &f&l*" with lore "||&8» &7Szansa: &b%{@drop11} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 10: if {drop::%player%::lapis} is true: set {drop::%player%::lapis} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b%{@drop12} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::lapis} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 10 to 1 of lapis lazuli named "&f&l* &e&lLapis &f&l*" with lore "||&8» &7Szansa: &b%{@drop12} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 11: if {drop::%player%::obsydian} is true: set {drop::%player%::obsydian} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b%{@drop13} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::obsydian} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 11 to 1 of obsidian named "&f&l* &e&lObsydian &f&l*" with lore "||&8» &7Szansa: &b%{@drop13} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" if clicked slot is 12: if {drop::%player%::jabolxd} is true: set {drop::%player%::jabolxd} to false send "&8[&7&lDROP&8&l] &aPomyslnie wylaczyles drop." to player set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b%{@drop14} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &c&lWYLACZONY||&8» &cKliknij, aby przelaczyc drop!" else: set {drop::%player%::jabolxd} to true send "&8[&7&lDROP&8&l] &aPomyslnie wlaczyles drop." to player set player's current inventory's slot 12 to 1 of jablkoxd named "&f&l* &e&lJablko &f&l*" with lore "||&8» &7Szansa: &b%{@drop14} * 1.2%%% ||&8» &7Fortune I: &e+0||&8» &7Fortune II: &e+0||&8» &7Fortune III: &e+0||&8» &7Drop: &a&lWLACZONY||&8» &cKliknij, aby przelaczyc drop!" stop