command /wojownikreset: permission admin.woj trigger: set {misja.%player%} to 0 set {1misjaprogress.%player%} to 0 set {1misjazrobiona.%player%} to false #Wojownik# on rightclick on entity: if name of entity is "&6Wojownik": if {misja.%player%} is 0: wait 3 ticks set {misja.%player%} to 1 wait 3 ticks send "&4Wojownik: &6Witaj przybyszu co ciÄ™ do nas sprowadza?" to player wait 5 seconds send "&4Ty: &6Slyszalem ze u pana dostane zadanie." to player wait 5 seconds send "&4Wojownik: &6To dobrze trafiles. Na poczatek dam ci latwe zadanie aby sprawdzic czy potrafisz walczyc." to player wait 5 seconds send "&cZabij 20 &7Umarlakow &6Lvl.&41 &6." to player wait 3 ticks set {1misjaprogress.%player%} to 0 set {1misjazrobiona.%player%} to false if {1misjazrobiona.%player%} is true: wait 3 ticks send "&6Ukonczyles misje! Oto twoja nagroda!" to player add 500 to balance of player send "&e&oOtrzymales/as 500$." to player on death of zombie: set {_a} to "%attacker%" parsed as player if {_a} is online: if name of victim contains "&7Umarlak &6Lvl.&41": if {misja.%{_a}%} is true: if {1misjaprogress.%{_a}%} is smaller than 20: add 1 to {1misjaprogress.%{_a}%} send "&cZabiles &7Umarlak &6Lvl.&41 &c[%{misjaprogress.%attacker%}%/20]" to {_a} if {1misjaprogress.%{_a}%} is bigger than 20: send "Wykonales misje! Udaj sie do wojownika" to {_a} set {1misjazrobiona.%{_a}%} to true