options: #Crafting #Lewe górne okienko lt: stone #Środkowe górne okienko mt: diamond #Prawe górne okienko rt: diamond #Lewe okienko l: diamond #Srodkowe okienko m: diamond #Prawe okienko r: diamond #Dolne lewe okienko bl: diamond #Dolne srodkowe okienko bm: diamond #Dolne prawe okienko br: diamond #Inne #Nazwa itemu (stoniarki) stoniarka: &a&lStoniarka on script load: register new shaped recipe for end stone named "{@stoniarka}" using {@lt}, {@mt}, {@rt}, {@l}, {@m}, {@r}, {@bl}, {@bm}, {@br}, stone on place of emerald ore: if name of the player's tool is "&aMagiczna stoniarka": send "&7Postawiles: &aMagiczna stoniarke" set {s.%event-block%} to true wait 1 second set event-block to stone stop on break of stone: if {s.%event-block%} is true: if player is holding gold pickaxe: cancel event send "&7Zniszcyles: &aMagiczna stoniarke" set event-block to air if player can hold 1 emerald ore named "&aMagiczna stoniarka": give 1 emerald ore named "&aMagiczna stoniarka" to the player stop else: drop 1 emerlad ore named "&aMagiczna stoniarka" stop else: wait 1 second set event-block to stone stop # ======================================================== # Spwn Rodzka ! # ======================================================= on script load: register new shaped recipe for stick of knockback 2 named "&4Rozdzka teleportujaca" using air, gold block, air, air, stick, air, air, stick, air on rightclick: if name of player's tool is "&4Rozdzka teleportujaca": execute console command "pex user %player% add sk.rozdzka" apply nausea 2 to the player for 30 seconds wait 3 second execute player command "/teleport" execute console command "pex user %player% remove sk.rozdzka" remove nausea from player remove 1 stick named "&4Rozdzka teleportujaca" from player send "&6Teleportuje na spawn" command /spawn: trigger: send "&cAby przeteleportowac na spawn musisz miec rozdzke teleportacyjna" send "&cAby ja stworzyc potrzebujesz 1 blok zlota i 2 patyki" send "&cAlbo isc na kordy: y:%{y}% z:%{z}%" stop command /setspawn: trigger: set {y} to x-location of player set {z} to z-location of player set {spawn.spawn} to location of player send "&aPomyslnie ustawiles spawn" command /teleport: trigger: if player has permission "sk.rozdzka": teleport the player to {spawn.spawn} # ======================================================= # Ranking # ======================================================= on join: if {ranking.%player%} is not set: set {ranking.%player%} to 1000 on death of a player: remove 50 from {ranking.%victim%} add 50 to {ranking.%attacker%} send "&6+50 ELO" to attacker send "&6Teraz masz &4%{ranking.%attacker%}% &6ELO" to attacker send "&c-50 ELO" to victim send "&6Teraz masz &4%{ranking.%victim%}% &6ELO" to victim command /ranking []: trigger: if arg is empty: send "&b<---- &4&lELO&b ---->" send "&7Nick: &3%player%" send "&7Elo: &3%{ranking.%player%}%" send "&b<---- &4&lELO&b ---->" else: if {ranking.%arg1%} is set: send "&b<---- &4&lELO&b ---->" send "&7Nick: &3%arg1%" send "&7Elo: &3%{ranking.%arg1%}%" send "&b<---- &4&lELO&b ---->" else: send "&cBrak gracza w bazie danych!"