variables: {gornik::zmienna::szadou::%player%} = false {zmienna::kasa::%player%} = 0 command /prace []: trigger: open chest with 1 row named "&8• &3Prace" to player wait 1 tick set player's current inventory's slot 0 to stone pickaxe of unbreaking 10 named "&8• &3&lGornik" with lore "&8• &7Za kazdy wykopany blok, gornik dostaje &31$&7.||&8• &a&lSTATUS: &3%{gornik::zmienna::szadou::%player%}%" on inventory click: if inventory name of current inventory of player is "&8• &3Prace": if player's current inventory's slot slot is stone pickaxe: if {gornik::zmienna::szadou::%player%} is false: cancel event set {gornik::zmienna::szadou::%player%} to true send "&8• &3Wybrano klase: &7GORNIK" stop else: send "&8• &cJuz wybrales klase gornik!" stop on inventory click: if inventory name of current inventory of player is "&8• &3Prace": if player's current inventory's slot slot is stone pickaxe: if {gornik::zmienna::szadou::%player%} is true: cancel event stop command /reset []: trigger: send "&a&lZresetowano!" set {gornik::zmienna::szadou::%player%} to false stop on break: if {gornik::zmienna::szadou::%player%} is true: add 1 to {zmienna::kasa::%player%} stop else: stop