on load: set {_stone} to "stoniarka" new Recipe {_stone}; {_stone}.Recipe.setIngredient{1, 1 diamond block}; {_stone}.Recipe.setIngredient{2, 1 diamond block}; {_stone}.Recipe.setIngredient{3, 1 diamond block}; {_stone}.Recipe.setIngredient{4, 1 diamond block}; {_stone}.Recipe.setIngredient{5, 1 iron block}; {_stone}.Recipe.setIngredient{6, 1 diamond block}; {_stone}.Recipe.setIngredient{7, 1 diamond block}; {_stone}.Recipe.setIngredient{8, 1 diamond block}; {_stone}.Recipe.setIngredient{9, 1 diamond block}; {_stone}.Recipe.setResult{1 end stone named "&aStoniarka"}; {_stone}.Recipe.register{}; on place end stone: if name of player's tool is "&aStoniarka": add location of block to {stoniarka::*} add location of block above block to {stone::*} set block above to stone on break of stone: if {s.%event-block%} is true: if player is holding gold pickaxe: cancel event send "&7Zniszczyles: &aStoniarke" set event-block to air if player can hold 1 end stone named "&aStoniarka": give 1 end stone named "&aStoniarka" to the player stop on break stone: loop {stone::*}: if loop-value is location of target block: player has permission "stoniarka.svip" set block to stone else: player has permission "stoniarka.mecenas" wait 0.1 second set block to stone else: player has permission "stoniarka.magnat" wait 0.5 second set block to stone else: player has permission "stoniarka.partrycjusz" wait 0.3 second set block to stone else: player has permission "stoniarka.gracz" wait 1.0 second set block to stone else: player has permission "stoniarka.szlachta" wait 0.7 second set block to stone else: wait 1 second set block to stone command /stoniarka: trigger: player has permission "stoniarka.daj" give end stone named "&aStoniarka" to player