options: #Tu ustaw itemy które mają być w gui (dropped) item1: diamond item2: iron item3: gold item4: apple item5: book item6: air # Nic #Nazwa itemu powyżej np (n1 = &bDiament) name1: &3DIAMENT name2: &7ZELAZO name3: &eZLOTO name4: &cJABLKO name5: &6KSIAZKA name6: &lNIC #Chance = Szansa (pamietaj o wstawianu 2 x %) chance1: 10%% chance2: 10%% chance3: 10%% chance4: 10%% chance5: 10%% chance6: 10%% #Lore = Opis itemku (Nowa linijka = ||) lore1: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE lore2: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE lore3: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE lore4: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE lore5: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE # msg = Wiadomosc po wykopaniu sórowca msg1: &6Znalazles &3DIAMENT &7(x1) msg2: &6Znalazles &7ZELAZO &7(x1) msg3: &6Znalazles &eZLOTO &7(x1) msg4: &6Znalazles &cJABLKO &7(x1) msg5: &6Znalazles &6KSIAZKE &7(x1) msg6: &6Znalazles NIC &7(x0) command /drop: trigger: format slot 0 of player with 1 of {@item1} item named "&6&l{@n1}" with lore "{@lore1}" to be unstealable format slot 1 of player with 1 of {@item2} item named "&6&l{@n2}" with lore "{@lore2}" to be unstealable format slot 2 of player with 1 of {@item3} item named "&6&l{@n3}" with lore "{@lore3}" to be unstealable format slot 3 of player with 1 of {@item4} item named "&6&l{@n4}" with lore "{@lore4}" to be unstealable format slot 4 of player with 1 of {@item5} item named "&6&l{@n5}" with lore "{@lore5}" to be unstealable format slot 5 of player with 1 of {@item6} item named "&6&l{@n6}" with lore "{@lore6}" to be unstealable mine of stone: chance of {@chance1}: if player has {@item1} or empty slot: add {@item1} to the player send "{@msg1}" else: drop {@item1} at event-block send "{@msg1}" chance of {@chance2}: if player has {@item2} or empty slot: add {@item2} to the player send "{@msg2}" else: drop {@item2} at event-block send "{@msg2}" chance of {@chance3}: if player has {@item3} or empty slot: add {@item3} to the player send "{@msg3}" else: drop {@item3} at event-block send "{@msg3}" chance of {@chance4}: if player has {@item4} or empty slot: add {@item4} to the player send "{@msg4}" else: drop {@item4} at event-block send "{@msg4}" chance of {@chance5}: if player has {@item5} or empty slot: add {@item5} to the player send "{@msg5}" else: drop {@item5} at event-block send "{@msg5}" chance of {@chance6}: if player has {@item6} or empty slot: add {@item6} to the player send "{@msg6}" else: drop {@item6} at event-block send "{@msg6}"