variables: {exprpg::%player%} = 0 {poziom::%player%} = 1 {wymaganyexprpg::%player%} = 100 on death: if attacker is a player: if victim is a wolf: add 20 to {exprpg::%attacker%} if {exprpg::%attacker%} > {wymaganyexprpg::%attacker%}: set {_exp} to ({exprpg::%attacker%} - {wymaganyexprpg::%attacker%}) set {_wymog} to {wymaganyexprpg::%player%} set {exprpg::%attacker%} to {_exp} set {wymaganyexprpg::%attacker%} to 125 add 1 to {poziom::%attacker%} if {exprpg::%attacker%} > {wymaganyexprpg::%attacker%}: if {poziom::%attacker%} < 3: set {_exp} to ({exprpg::%attacker%} - {wymaganyexprpg::%attacker%}) set {_wymog} to {wymaganyexprpg::%player%} set {exprpg::%attacker%} to {_exp} set {wymaganyexprpg::%attacker%} to 150 add 1 to {poziom::%attacker%}