on damage: if attacker is a player: victim is a player: set {atakujacy.%victim%} to name of attacker wait 5 seconds set {atakujacy.%victim%} to 0 on death: if {atakujacy.%victim%} is 0: send "&2Gracz %victim% zginal!" stop else: send "&2%victim% zostal zabity przez %{atakujacy.%victim%}%"