options: cena: 5000 #cena telefonu command telefon []: trigger: {telefon::%player%} is not set open chest with 3 rows named "&7Zakup telefonu" wait 2 ticks loop 27 times: set slot (loop-number - 1) of player's current inventory to black stained glass pane named "&8" set slot 13 of player's current inventory to brick item named "&eTelefon" with lore "", "&eCena: &7{@cena}", "" and "&7&oKliknij, aby zakupic." on inventory click: name of clicked-inventory is "&7Zakup telefonu" cancel event close player's current inventory clicked-slot is 13 if player's balance < {@cena}: send "&cPosiadasz zbyt malo pieniedzy!" stop remove {@cena} from player's balance set {telefon::%player%} to true send "&aPomyślnie zakupiono telefon!" command sms [] []: trigger: {telefon::%player%} is set if arg 1 is not online: send "&cTen gracz jest offline!" stop if arg 2 is not set: send "&cUzycie: /sms " stop send "&b&lKianMobile &2[&7%player% &3❱ &7Ty&2] &6%arg 2%" to arg 1 send "&b&lKianMobile &2[&7Ty &3❱ &7%player%&2] &6%arg 2%"