options: xMin: -2500 xMax: 2500 zMin: -2500 zMax: 2500 yMin: 80 yMax: 90 world: world #TUTAJ SOBIE WPISZ ;) aliases: blocktpr = 1, 2, 3, 4, 12, 13, 49, 7, 8, 5, 18, 172, 24, 9 variables: {godteleport.%player%} = false on rightclick on stone button: block behind target block is sponge: set {_targetx} to a random integer between {@xMin} and {@xMax} set {_targetz} to a random integer between {@zMin} and {@zMax} set {_targety} to 0 set {_random.pos} to location at {_targetx}, {_targety}, {_targetz} biome at {_random.pos} is ocean or river or deep ocean: send "&4Blad: &cLokacja znajduje sie na oceanie!" else: loop blocks above the block at location of {_random.pos}: if block at location of loop-block is blocktpr: if block above the block at location of loop-block is air or water: if block 1 above the block at location of loop-block is air: if block 2 above the block at location of loop-block is air: set {_pos} to block above the block at location of loop-block apply speed 3 to the player for 15 seconds apply regeneration 10 to the player for 10 seconds set {godteleport.%player%} to true send "&8&l» &7Przeteleportowano na kordynaty &bx: %{_targetx}% z: %{_targetz}%&7!" to player add 64 cooked porkchop to player add 64 cooked porkchop to player teleport player to {_pos} wait 10 seconds set {godteleport.%player%} to false stop on damage: if {godteleport.%victim%} is true: cancel event