on break: if event-block is stone, gold ore, iron block, iron ore, coal block, coal ore, lapis ore, redstone block, redstone ore, lapis block, emerald ore, diamond ore, diamond block, nether bricks, end stone, end stone bricks, purpur pillar, purpur block, crying obsidian, nether gold ore, netherrack, emerald block, nether wart block, obsidian, ancient debris, obsidian, netherrack, nether bricks, nether wart block, red nether bricks, gold block or netherite block: clear drops set {_eventblock} to event-block set {_fortune} to 1 add level of fortune of player's tool to {_fortune} if {_eventblock} is diamond ore: set {_eventblock} to diamond if {_eventblock} is diamond block: set {_eventblock} to diamond block set {_fortune} to 1 if {_eventblock} is emerald ore: set {_eventblock} to emerald if {_eventblock} is gold block: set {_fortune} to 1 set {_eventblock} to gold block if {_eventblock} is gold ore: set {_fortune} to 1 set {_eventblock} to gold ingot if {_eventblock} is iron block: set {_fortune} to 1 set {_eventblock} to iron block if {_eventblock} is end stone bricks: set {_fortune} to 1 set {_eventblock} to end stone bricks if {_eventblock} is purpur pillar: set {_fortune} to 1 set {_eventblock} to purpur pillar if {_eventblock} is purpur block: set {_fortune} to 1 set {_eventblock} to purpur block if {_eventblock} is crying obsidian: set {_fortune} to 1 set {_eventblock} to crying obisian if {_eventblock} is coal ore: set {_eventblock} to coal if {_eventblock} is coal block: set {_fortune} to 1 set {_eventblock} to coal block if {_eventblock} is iron ore: set {_eventblock} to iron ingot if {_eventblock} is lapis block: set {_fortune} to 1 set {_eventblock} to lapis block if {_eventblock} is lapis ore: set {_eventblock} to lapis lazuli if {_eventblock} is redstone block: set {_fortune} to 1 set {_eventblock} to redstone block if {_eventblock} is redstone ore: set {_eventblock} to redstone dust if {_eventblock} is nether gold ore: set {_eventblock} to yellow dye of unbreaking 10 named "&cNether &6Gold" if {_eventblock} is stone: set {_fortune} to 1 set {_eventblock} to cobblestone if {_eventblock} is emerald block: set {_fortune} to 1 set {_eventblock} to emerald block if {_eventblock} is netherite block: set {_fortune} to 1 set {_eventblock} to netherite block if {_eventblock} is obsidian: set {_fortune} to 1 set {_eventblock} to obsidian if {_eventblock} is ancient debris: set {_fortune} to 1 set {_eventblock} to ancient debris if {_eventblock} is netherrack: set {_fortune} to 1 set {_eventblock} to netherrack if {_eventblock} is end stone: set {_fortune} to 1 set {_eventblock} to end stone if {_eventblock} is nether bricks: set {_fortune} to 1 set {_eventblock} to nether bricks if {_eventblock} is red nether bricks: set {_fortune} to 1 set {_eventblock} to red nether bricks if {_eventblock} is nether wart block: set {_fortune} to 1 set {_eventblock} to nether wart block if {debug.mode} is true: send "&c[DEBUG MODE] &2Fortune Level: &6%{_fortune}%." loop {_fortune} times: give {_eventblock} to player