on script load: register new shaped recipe for emerald ore named "&8» &2Stowniarka" using stone, stone, stone, stone, emerald block, stone, stone, stone, stone every 3 seconds: loop {stone::*}: if block above loop-value is air: set block above loop-value to stone on place emerald ore: add location of target block to {stone::*} send "&8» &aPostawiles stowniarke!" on break emerald ore: loop {stone::*}: if loop-value is location of target block: remove location of target block from {stone::*} send "&8» &cZniszczono stowniarke!"