on load: set {PExp.Lv.1.%player%} to 100 #PExp.Lv.1.%player% ~ Potrzebny exp do pierwszego levela itd set {PExp.Lv.2.%player%} to 200 set {PExp.Lv.3.%player%} to 300 set {PExp.Lv.4.%player%} to 400 set {PExp.Lv.5.%player%} to 500 set {PExp.Lv.6.%player%} to 600 set {PExp.Lv.7.%player%} to 700 set {PExp.Lv.8.%player%} to 800 set {PExp.Lv.9.%player%} to 900 set {PExp.Lv.10.%player%} to 1000 on first join: #Gdy ktos wbije pierwszy raz na serwer dostaje te zmienne set {Lv.%player%} to 0 set {Exp.%player%} to 0 set {PExp.%player%} to {PExp.Lv.1.%player%} on command /test: #Zmienna do przetestowania dla cb trigger: set {Lv.%player%} to 0 set {Exp.%player%} to 0 set {PExp.%player%} to {PExp.Lv.1.%player%} on death: if name of victim is "&7Zombie &c[&e1&c]": add 5 to {Exp.%player%} execute attacker command "/lvlup" if victim is zombie or skeleton or enderman or creeper or pigman: #Itp itd add 5 to {Exp.%player%} execute attacker command "/lvlup" command /lvlup: trigger: if {Lv.%player%} = 0: if {Exp.%player%} is greater or equal to {PExp.%player%}: remove {PExp.%player%} from {Exp.%player%} set {Lv.%player%} to 1 set {PExp.%player%} to {PExp.Lv.2.%player%} if {Lv.%player%} = 1: if {Exp.%player%} is greater or equal to {PExp.%player%}: remove {PExp.%player%} from {Exp.%player%} set {Lv.%player%} to 2 set {PExp.%player%} to {PExp.Lv.3.%player%} command /xp: trigger: send "&eLvl: &a%{Lv.%player%}%" to player send "&eExp: &a%{Exp.%player%}% &a/ &e%{PExp.%player%}%" to player