#LUCKY BLOCK #autor sworip #versja skryptu 1.0 #Zakaz #Podszywania się pod autora #Udostępnianie na innych forach #Uzuwania podpisu autora i nazwy skryptu on load: new Recipe "luckyblock" "luckyblock".Recipe.registerIngredient{1, 1 gold ingot}; "luckyblock".Recipe.registerIngredient{2, 1 gold ingot}; "luckyblock".Recipe.registerIngredient{3, 1 gold ingot}; "luckyblock".Recipe.registerIngredient{4, 1 gold ingot}; "luckyblock".Recipe.registerIngredient{5, 1 chest}; "luckyblock".Recipe.registerIngredient{6, 1 gold ingot}; "luckyblock".Recipe.registerIngredient{7, 1 gold ingot}; "luckyblock".Recipe.registerIngredient{8, 1 gold ingot}; "luckyblock".Recipe.registerIngredient{9, 1 gold ingot}; "luckyblock".Recipe.registerResult{1 sponge named "&elucky7aBlock"}; "luckyblock".Recipe.register{}; variables: {sponge.%player%} = true {lvl.%player%} = 1 command /lb daj : permission: lb.admin permission message: "&cZiom Nie ma takiej komendy!" trigger: give player 5 sponge named "&eLucky Block" send "&aDostales &eLucky Blocka!" stop command /szczescie: permission: lb.admin permission message: "&cZiom Nie ma takiej komendy!" trigger: broadcast "&6Za 30 sek kazdy dostanie &aLucky Blocka! &4UWAGA!! &8(&3Mususz Miec 1 Wolne Miejsce W EQ&8)" wait 20 seconds broadcast "&6Za 10 &4sekund dostaniecie &aLucky Blocka!" wait 5 seconds broadcast "&6Za 5 &4sekund dostaniecie &aLucky Blocka!" wait 5 seconds broadcast "&cKAZDY &1DOSTAL &aLucky Blocka!" loop all players: give loop-player 5 sponge named "&aLucky Block" stop on mine of sponge: cancel event set block to air if {sponge.%player%} is true: if chance of 100%: if chance of 1%: drop 1 diamond sword of sharpness 7 and fire aspect 4 stop if chance of 0%: drop 1 sponge stop if chance of 1%: drop 1 diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 2 stop if chance of 1%: drop 1 diamond shovel of efficiency 5 and unbreaking 3 stop if chance of 1%: drop 1 diamond axe of efficiency 5 and unbreaking 3 stop if chance of 2%: drop 1 diamond helmet of Protection 4 and unbreaking 3 stop if chance of 2%: drop 1 diamond chestplate of Protection 4 and unbreaking 3 stop if chance of 2%: drop 1 diamond boots of Protection 4 and unbreaking 3 stop if chance of 2%: drop 1 diamond leggings of Protection 4 and unbreaking 3 stop if chance of 1%: drop 1 bow of power 5 and infinity 1 and flame 1 and punch 2 drop 1 arrow stop if chance of 3%: drop 10 diamond stop if chance of 1%: drop 3 golden apple stop if chance of 1%: drop 5 anvil stop if chance of 1%: drop 15 wheat stop if chance of 1%: drop 5 bookshelf stop if chance of 1%: drop 3 melon block stop if chance of 5%: send "&ctwoj &aLuckyBlock &cbyl pusty! D:" stop if chance of 12%: spawn 7 creeper at the player stop if chance of 12%: spawn 10 zombie at the player stop if chance of 12%: spawn 8 skeleton at the player stop if chance of 12%: spawn 8 spider at the player stop if chance of 20%: apply poison 10 to the player for 3 seconds stop if chance of 20%: apply slowness 5 to the player for 10 seconds apply weakness 3 to the player for 10 seconds stop if chance of 2%: apply instant damage 3 to the player for 1 seconds stop if chance of 2%: apply night vision 4 to the player for 300 seconds stop if chance of 2%: apply speed 5 to the player for 300 seconds stop if chance of 2%: apply regeneration 3 to the player for 60 seconds stop if chance of 2%: spawn 1 zombie at the player equip the last spawned entity with all diamond armour of protection 8 set the last spawned entity's max health to 600 stop if chance of 0.1%: drop 10 ender pearl stop if chance of 1%: drop 10 tnt stop if chance of 1%: drop 20 redstone stop if chance of 1%: drop 5 emerald stop