on death of wolf: if name of victim is "&8[&aLvl 1&8] &aSzary Wilk": remove 1 from {wilkispawn} add 2 to {exp.%attacker%} send "&a2 exp +" to attacker on death of wolf: if name of victim is "&8[&aLvl 2&8] &aSzary Wilk": remove 1 from {wilkispawn2} add 4 to {exp.%attacker%} send "&a4 exp +" to attacker every 1 second: if {exp.%player%} is more than {potrzebexp%player%}: add 1 to {lvl::%player%} set {exp.%player%} to 0 add 20 to {potrzebexp.%player%} send "&aPoziom w góre! Twój aktualny Poziom to %{lvl::%player%}%!"