on damage: if victim is player: if attacker is zombie: chance of 50%: set {zatrucie.%victim%} to true send "&6Zostales zatruty!" to victim send "&cPotrzebujesz bandazu by sie uleczyc." to victim apply Slowness 1 to victim apply poison 1 to victim on rightclick with paper: if name of player's tool is "&a&lBandaz": if {zatrucie.%player%} is true: cure player remove paper named "&a&lBandaz" from player send "&6Uzdrowiles sie." stop else: send "&6Nie jestes zatruty." stop on break of stone: chance of 10%: give paper named "&a&lBandaz" to player send "&6Wykopales bandaz, bedziesz mogl nim sie uleczyc." stop