variables: {cobble} = true command /cobble []: permission: gowno.gowno permission message: Nie masz uprawnien gownie trigger: if {cobble} is true: set {cobble} to false send "&aCobble zostal &cwylaczony" to player else: set {cobble} to true send "&aCobble zostal &2wlaczony" to player on place: if player's tool is cobblestone: if {cobble} is false: cancel event send "Gowno" to player