options: linijki: 1 linijki1: 2 nazwaPlecakaWGui: " &8>> &9Plecak &8<<" #slot 1 | slot 2 | slot 3 #slot 4 | slot 5 | slot 6 #slot 7 | slot 8 | slot 9 slot1: leather slot2: leather slot3: leather slot4: leather slot5: chest slot6: leather slot7: leather slot8: leather slot9: leather plecak1: chest named "&aPowiekszony Plecak podroznika" with lore "&7Kliknij PPM aby otworzyc." plecak: chest named "&aPlecak podroznika" with lore "&7Kliknij PPM aby otworzyc." on script load: register new shapeless recipe for {@plecak1} using {@slot1}, {@slot2}, {@slot3}, {@slot4}, {@slot5}, {@slot6}, {@slot7}, {@slot8}, {@slot9} on rightclick: if player's tool is {@plecak}: cancel event open chest with {@linijki} rows named {@nazwaPlecakaWGui} to player wait 1 tick loop {@linijki}*9 times: set slot loop-number - 1 of current inventory of player to {nBackpack::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is {@nazwaPlecakaWGui}: clear {nBackpack::%player%::*} loop {@linijki}*9 times: set {nBackpack::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player on rightclick: if player's tool is {@plecak1}: cancel event open chest with {@linijki1} rows named {@nazwaPlecakaWGui} to player wait 1 tick loop {@linijki1}*9 times: set slot loop-number - 1 of current inventory of player to {plecak::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is {@nazwaPlecakaWGui}: clear {plecak::%player%::*} loop {@linijki1}*9 times: set {plecak::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player #--------------------------------------------------# options: linijki2: 3 nazwaPlecakaWGui: " &8>> &9Plecak &8<<" #slot 1 | slot 2 | slot 3 #slot 4 | slot 5 | slot 6 #slot 7 | slot 8 | slot 9 s1: leather s2: diamond s3: leather s4: diamond s5: {@plecak1} s6: diamond s7: leather s8: diamond s9: leather plecak2: chest named "&aGiga Plecak podroznika" with lore "&7Kliknij PPM aby otworzyc." with lore "&7Kliknij PPM aby otworzyc." on script load: register new shapeless recipe for {@plecak2} using {@s1}, {@s2}, {@s3}, {@s4}, {@s5}, {@s6}, {@s7}, {@s8}, {@s9} on rightclick: if player's tool is {@plecak2}: cancel event open chest with {@linijki2} rows named {@nazwaPlecakaWGui} to player wait 1 tick loop {@linijki2}*9 times: set slot loop-number - 1 of current inventory of player to {plecak2::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is {@nazwaPlecakaWGui}: clear {plecak2::%player%::*} loop {@linijki2}*9 times: set {plecak2::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player #-------------------------------------------------------------# options: linijki3: 4 nazwaPlecakaWGui: " &8>> &9Plecak &8<<" #slot 1 | slot 2 | slot 3 #slot 4 | slot 5 | slot 6 #slot 7 | slot 8 | slot 9 sl1: diamond sl2: diamond sl3: diamond sl4: diamond sl5: {@plecak2} sl6: diamond sl7: diamond sl8: diamond sl9: diamond plecak3: chest named "&aMega Plecak podroznika" with lore "&7Kliknij PPM aby otworzyc." with lore "&7Kliknij PPM aby otworzyc." on script load: register new shapeless recipe for {@plecak3} using {@sl1}, {@sl2}, {@sl3}, {@sl4}, {@sl5}, {@sl6}, {@sl7}, {@sl8}, {@sl9} on rightclick: if player's tool is {@plecak3}: cancel event open chest with {@linijki3} rows named {@nazwaPlecakaWGui} to player wait 1 tick loop {@linijki3}*9 times: set slot loop-number - 1 of current inventory of player to {plecak3::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is {@nazwaPlecakaWGui}: clear {plecak3::%player%::*} loop {@linijki3}*9 times: set {plecak3::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player #-----------------------------------------------------# options: linijki4: 5 nazwaPlecakaWGui: " &8>> &9Plecak &8<<" #slot 1 | slot 2 | slot 3 #slot 4 | slot 5 | slot 6 #slot 7 | slot 8 | slot 9 slo1: diamond slo2: emerald slo3: diamond slo4: emerald slo5: {@plecak3} slo6: emerald slo7: diamond slo8: emerald slo9: diamond plecak4: chest named "&aOlbrzymi Plecak podroznika" with lore "&7Kliknij PPM aby otworzyc." with lore "&7Kliknij PPM aby otworzyc." on script load: wait 4 real second register new shapeless recipe for {@plecak4} using {@slo1}, {@slo2}, {@slo3}, {@slo4}, {@slo5}, {@slo6}, {@slo7}, {@slo8}, {@slo9} on rightclick: if player's tool is {@plecak4}: cancel event open chest with {@linijki4} rows named {@nazwaPlecakaWGui} to player wait 1 tick loop {@linijki4}*9 times: set slot loop-number - 1 of current inventory of player to {plecak4::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is {@nazwaPlecakaWGui}: clear {plecak4::%player%::*} loop {@linijki4}*9 times: set {plecak4::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player command p2: trigger: give 1 {@plecak4} to player send "&f[&cKwadraciaki&f] &e»&r &fDostales darmowy, przenosny &6&lPlecak&r&f!" wait 1 real second send "&f[&cKwadraciaki&f] &e»&r &fNie zgob go! Drugiego nie dostaniesz!" #-------------------------------------------------------# options: linijki5: 6 nazwaPlecakaWGui: " &8>> &9Plecak &8<<" #slot 1 | slot 2 | slot 3 #slot 4 | slot 5 | slot 6 #slot 7 | slot 8 | slot 9 slott1: 64 diamond slott2: 64 emerald slott3: 64 diamond slott4: 64 emerald slott5: {@plecak4} slott6: 64 emerald slott7: 64 diamond slott8: 64 emerald slott9: 64 diamond plecak5: chest named "&aPlecak Otchlani" with lore "&7Kliknij PPM aby otworzyc." with lore "&7Kliknij PPM aby otworzyc." on script load: register new shapeless recipe for {@plecak5} using {@slott1}, {@slott2}, {@slott3}, {@slott4}, {@slott5}, {@slott6}, {@slott7}, {@slott8}, {@slott9} on rightclick: if player's tool is {@plecak5}: cancel event open chest with {@linijki5} rows named {@nazwaPlecakaWGui} to player wait 1 tick loop {@linijki5}*9 times: set slot loop-number - 1 of current inventory of player to {plecak5::%player%::%loop-number%} on inventory close: if inventory name of current inventory of player is {@nazwaPlecakaWGui}: clear {plecak5::%player%::*} loop {@linijki5}*9 times: set {plecak5::%player%::%loop-number%} to slot "%loop-number - 1%" parsed as an integer of current inventory of player command p1: trigger: give 1 {@plecak5} to player send "&f[&cKwadraciaki&f] &e»&r &fDostales darmowy, przenosny &6&lPlecak&r&f!" wait 1 real second send "&f[&cKwadraciaki&f] &e»&r &fNie zgob go! Drugiego nie dostaniesz!"