options: craftingi.SZKLO: light gray glass pane command /craftingi []: trigger: if arg 1 is not set: wait 2 tick set {_item1} to end stone named "&7Stoniarka" set {_item2} to emerald ore named "&7Stoniarka" set {_item3} to obsidian of unbreaking 10 named "&6BoyFarmer" set {_item4} to sand of unbreaking 10 named "&6SandFarmer" set {_item5} to cobblestone of unbreaking 10 named "&6Wyrownywacz Fosy" set {_item6} to mossy cobblestone of lure 3 named "&7Cobble&cX" set {_item7} to tnt named "&4Rzucane TNT" with lore "&8ยป &7Jest to magiczny przedmiot ktore||&7ulatwi tobie rozwalenie wrogiej gildii||&7lub wydostanie sie z tzw.&8""&bNOZEK&8""" open chest with 1 rows named "&aCRAFTINGI" to player format slot 0 of player with {_item1} to close then run [player command "craftingi endStone"] format slot 1 of player with {_item2} to close then run [player command "craftingi emeraldOre"] format slot 2 of player with {_item3} to be unstealable format slot 3 of player with {_item4} to be unstealable format slot 4 of player with {_item5} to be unstealable format slot 5 of player with {_item6} to be unstealable format slot 6 of player with {_item7} to be unstealable if arg 1 is "endStone": set {_itemCobble} to cobblestone set line 1 of lore of {_itemCobble} to "&7Potrzebujesz: &b1 szt&7." set line 2 of lore of {_itemCobble} to "&7Posiadasz: &e%number of cobblestone in the player's inventory%" set {_itemEndStone} to end stone named "&7Stoniarka" set {_itemPowrot} to fence gate named "&cPowrot" set line 1 of lore of {_itemPowrot} to "&7Kliknij, aby powrocic &7&m--->" set {_itemRedStone} to redstone set line 1 of lore of {_itemRedStone} to "&7Potrzebujesz: &b1 szt&7." set line 2 of lore of {_itemRedStone} to "&7Posiadasz: &e%number of redstone in the player's inventory%" wait 2 tick open chest with 6 rows named "&7Stoniarka" to player loop 54 times: format slot loop-number -1 of player with {@craftingi.SZKLO} to be unstealable format slot 10 of player with {_itemCobble} to be unstealable format slot 11 of player with {_itemCobble} to be unstealable format slot 12 of player with {_itemCobble} to be unstealable format slot 19 of player with {_itemCobble} to be unstealable format slot 20 of player with {_itemRedStone} to be unstealable format slot 21 of player with {_itemCobble} to be unstealable format slot 28 of player with {_itemCobble} to be unstealable format slot 29 of player with {_itemCobble} to be unstealable format slot 30 of player with {_itemCobble} to be unstealable format slot 24 of player with {_itemEndStone} to be unstealable format slot 53 of player with {_itemPowrot} to close then run [player command "craftingi"] if arg 1 is "emeraldOre": open chest with 6 rows named "&7Stoniarka" to player loop 54 times: format slot loop-number -1 of player with {@craftingi.SZKLO} to be unstealable