options: gameName: Test on script load: kGame_registerGame("{@gameName}", 8, (1 of diamond named "Test" with lore "Kliknij diament")) kGame_stats_registerGame("{@gameName}", 8, diamond named "Test") kGame_stats_setLore("{@gameName}", "&fKlikniete diamenty: &e{diamond}||*top-6:{diamond};&fTop 6 kliknietych diamentow:*") on script unload: kGame_unregisterGame("{@gameName}") function kGame_Test_getInventory(p: player) :: inventory: set {_x} to chest with 1 rows named "Test" set slot 0 of {_x} to diamond named "&6Test" with lore "Kliknales mnie: %{kGame::test::%{_p}%::diamond}% razy" set slot 8 of {_x} to iron door named "&6Powrot do giet" return {_x} on inventory click: if name of player's current inventory is "Test": cancel event if index of clicked slot is 8: close player's inventory wait 2 tick open kGame_getInventory(player) to player stop if index of clicked slot is 0: add 1 to {kGame::test::%player%::diamond} set slot 0 of player's current inventory to diamond named "&6Test" with lore "&3Kliknales mnie: &c%{kGame::test::%player%::diamond}% &3razy" on inventory close: if name of player's current inventory is "Test": kGame_stats_update("{@gameName}", player, "diamond", {kGame::{@gameName}::%player%::diamond}, "larger than")