on death: victim is player: attacker is player: add 10 to {coins.%attacker%} command /dodaj [] []: permission: dodaj.dodaj trigger: if arg 1 is set: if arg 2 is set: add arg-2 to {coins.%arg 1%} send "Pomyslnie dales graczowi %arg 1% %arg 2% punktów!" else: send "Podaj ilosc punktów" else: send "Podaj gracza"