on place of oak wooden log: if name of the player's tool is "&aDrzewo 1": set {s.%event-block%} to true wait 1 second set event-block to oak wooden log stop on break of log: if {s.%event-block%} is true: if player is holding gold axe named "&cNiszczarka": cancel event set event-block to air if player can hold 1 log named "&aDrzewo 1": give 1 17:0 named "&aDrzewo 1" to the player stop else: drop 1 17:0 named "&aDrzewo 1" stop else: wait 1 second set event-block to oak wooden log stop on place of spruce wooden log: if name of the player's tool is "&aDrzewo 2": set {s1.%event-block%} to true wait 1 second set event-block to spruce wooden log stop on break of log: if {s1.%event-block%} is true: if player is holding gold axe named "&cNiszczarka": cancel event set event-block to air if player can hold 1 log named "&aDrzewo 2": give 1 17:1 named "&aDrzewo 2" to the player stop else: drop 1 17:1 named "&aDrzewo 2" stop else: wait 1 second set event-block to spruce wooden log stop on place of birch wooden log: if name of the player's tool is "&aDrzewo 3": set {s2.%event-block%} to true wait 1 second set event-block to birch wooden log stop on break of log: if {s2.%event-block%} is true: if player is holding gold axe named "&cNiszczarka": cancel event set event-block to air if player can hold 1 log named "&aDrzewo 2": give 1 17:2 named "&aDrzewo 3" to the player stop else: drop 1 17:2 named "&aDrzewo 3" stop else: wait 1 second set event-block to birch wooden log stop on place of jungle wooden log: if name of the player's tool is "&aDrzewo 4": set {s3.%event-block%} to true wait 1 second set event-block to jungle wooden log stop on break of log: if {s3.%event-block%} is true: if player is holding gold axe named "&cNiszczarka": cancel event set event-block to air if player can hold 1 log named "&aDrzewo 2": give 1 17:3 named "&aDrzewo 4" to the player stop else: drop 1 17:3 named "&aDrzewo 4" stop else: wait 1 second set event-block to jungle wooden log stop on place of acacia wooden log: if name of the player's tool is "&aDrzewo 5": set {s4.%event-block%} to true wait 1 second set event-block to acacia wooden log stop on break of log: if {s4.%event-block%} is true: if player is holding gold axe named "&cNiszczarka": cancel event set event-block to air if player can hold 1 log named "&aDrzewo 2": give 1 162:0 named "&aDrzewo 5" to the player stop else: drop 1 162:0 named "&aDrzewo 5" stop else: wait 1 second set event-block to acacia wooden log stop on place of dark oak log: if name of the player's tool is "&aDrzewo 6": set {s5.%event-block%} to true wait 1 second set event-block to dark oak log stop on break of log: if {s5.%event-block%} is true: if player is holding gold axe named "&cNiszczarka": cancel event set event-block to air if player can hold 1 log named "&aDrzewo 6": give 1 162:1 named "&aDrzewo 6" to the player stop else: drop 1 162:1 named "&aDrzewo 6" stop else: wait 1 second set event-block to dark oak log stop command /oak: trigger: player has permission "stoniarka.daj1": give 17:0 named "&aDrzewo 1" to player give 17:1 named "&aDrzewo 2" to player give 17:2 named "&aDrzewo 3" to player give 17:3 named "&aDrzewo 4" to player give 162:0 named "&aDrzewo 5" to player give 162:1 named "&aDrzewo 6" to player give golden axe named "&cNiszczarka" to player