on rightclick: if player's tool is not dragon egg named "&7&lMOCE SMOKA": stop if {cooldown::moce::%player%} is not set: set {cooldown::moce::%player%} to now subtract 1 minutes from {cooldown::moce::%player%} if difference between {cooldown::moce::%player%} and now is less than 1 minutes: send "&8&l[&6&lULTRA&e&lPVP&8&l] &cMoce Smoka mozesz uzyc ponownie za &b%difference between {cooldown::moce::%player%} and now% minute!" to player stop set {cooldown::moce::%player%} to now shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} wait 6 ticks shoot a fireball at speed 1 add last spawned projectile to {fireballe::*} on damage: if attacker is player: stop if "{fireballe::*}" contains "%attacker%": set damage to 5