on place: if player's tool is chest: if uncolored name of player's tool contains "Skrzynia gracza": set {_n} to uncolored name of player's tool replace all "Skrzynia gracza " in {_n} with "" if player has ({_n} parsed as offlineplayer)'s skull named "&a%{_n}%": send "&aPostawiles skrzynie!" else: cancel event send "&cNie masz glowy gracza!"