on right click on player: if clicked entity is "&7Rycerz": if {questrycerz::%player%} is false: send "&6..." to player wait 1 second send "&6..." to player wait 1 second send "&&7&l[&4Rycerz&7&l] &6 O cześć , Witaj Jestem Rycerzem z odległej krainy" to player wait 1 second send "&&7&l[&4Rycerz&7&l] &6Przyjechałem z dalekiego wschodu" to player wait 1 second send "&&7&l[&4Rycerz&7&l] &6Zbierz mi 5 Grzybow ktore wylatują z wilkow (lvl 1) w lesie" to player set {questrycerz::%player%} to true if {questryc::%player%} is 5: send "&3Oto twoja nagroda :)!" on death of wolf: if attacker is a player: if name of entity is "&eWilk &4[1 Lvl]": chance of 100%: send "&2Znalazles grzyba! Powodzenia zbieraj dalej!" add 1 to {questryc::%player%} if {questryc::%player%} is 5: send "&2Wracaj do rycerza! da ci nagrode" on join: set {questrycerz::%player%} to false