variables: {kopanie.%player%} = 0 {warn.%player%} = 0 on mine of stone: if {kopanie.%player%} is 0: set {kopanie.%player%} to 1 wait 4 tick set {kopanie.%player%} to 0 if {kopanie.%player%} is 1: execute console command "zglos %player% prawdopodobnie ma nukera" add player to {ListaSM::*} add 1 to {warn.%player%} if {warn.%player%} is 10: execute console command "zglos %player% prawdopodobnie ma nukera" remove 8 from {warn.%player%} command /sm []: trigger: if player has permissions "SpeedMine.*": if arg 1 is not set: send "&7[&cSPEEDMINE&7]&aPodejzani: &5%{ListaSM::*}%" stop if arg 1 is "czysc": clear {ListaSM::*} send "&7[&cSPEEDMINE&7]&aWyczysczono Liste" else: send "&4Nie masz Uprawnien"