# skript by fendi variables: {zieloni} = 0 {czerwoni} = 0 {zolci} = 0 options: d: &cDołącz do innej druzyny! command /druzyna: trigger: if {druzyna::%player%} is set: send "&cJesteś już w druzynie!" to player else: open chest with 1 row named "&fWybierz druzyne!" to player set slot 3 of player's current inventory to red wool named "&cCzerwoni" set slot 4 of player's current inventory to yellow wool named "&eŻółci" set slot 5 of player's current inventory to green wool named "&e&lZieloni" on inventory click: if inventory name of player's current inventory is "&fWybierz druzyne!": cancel event if clicked slot is 3: if {druzyna::%player%} is set: send "&cJesteś już w druzynie!" to player else: if {czerwoni} is less or equal to {zolci}: if {czerwoni} is less or equal to {zieloni}: set {druzyna::%player%} to "&cCzerwoni" add 1 to {czerwoni} send "&6Gracz %player% dołączył do &cCzerwonych!" to all players close player's inventory else: send "{@d}" to player else: send "{@d}" to player if clicked slot is 4: if {druzyna::%player%} is set: send "&cJesteś już w druzynie!" to player else: if {zolci} is less or equal to {czerwoni}: if {zolci} is less or equal to {zieloni}: set {druzyna::%player%} to "&eŻółci" add 1 to {zolci} send "&6Gracz %player% dołączył do &eŻółtych!" to all players close player's inventory else: send "{@d}" to player else: send "{@d}" to player if clicked slot is 5: if {druzyna::%player%} is set: send "&cJesteś już w druzynie!" to player else: if {zieloni} is less or equal to {zolci}: if {zieloni} is less or equal to {czerwoni}: set {druzyna::%player%} to "&2Zieloni" add 1 to {zieloni} send "&6Gracz %player% dołączył do &2Zielonych!" to all players close player's inventory else: send "{@d}" to player else: send "{@d}" to player on chat: if {druzyna::%player%} is set: set chat format to "&8[%{druzyna::%player%}%&8] &7%player's name% &3» &f%message%" command /koniecgry: trigger: set {zieloni} to 0 set {czerwoni} to 0 set {zolci} to 0 send "&CKoniec gry! Druzyny zostaly zresetowane" to all players loop all offline players: delete {druzyna::%loop-offlineplayer%} loop all players: delete {druzyna::%loop-player%} on damage: if {druzyna::%attacker%} and {druzyna::%victim%} is "&cCzerwoni": cancel event if {druzyna::%attacker%} and {druzyna::%victim%} is "&2Zieloni": cancel event if {druzyna::%attacker%} and {druzyna::%victim%} is "&eŻółci": cancel event