variables: {mana::heroesSK::%player%} = 0 {mana::w::%player%} = 0 {maxmana::w::%player%} = 0 {mana::a::%player%} = 0 {maxmana::a::%player%} = 0 {mana::p::%player%} = 0 {maxmana::p::%player%} = 0 {mana::m::%player%} = 0 {maxmana::m::%player%} = 0 {mana::z::%player%} = 0 {maxmana::z::%player%} = 0 {mana::b::%player%} = 0 {maxmana::b::%player%} = 0 {mana::wi::%player%} = 0 {maxmana::wi::%player%} = 0 {mana::s::%player%} = 0 {maxmana::s::%player%} = 0 {mana::adm::%player%} = 0 {maxmana::adm::%player%} = 0 {hp::heroesSK::%player%} = 0 {klasa::heroesSK::%player%} = 0 {cd::heroesSK::%player%} = false {cdskill1::heroesSK::%player%} = 0 {cdskill2::heroesSK::%player%} = 0 {cdskill3::heroesSK::%player%} = 0 {cdskill4::heroesSK::%player%} = 0 {cdskill5::heroesSK::%player%} = 0 {cdskili6::heroesSK::%player%} = 0 {skill1::heroesSK::%player%} = 0 {skill2::heroesSK::%player%} = 0 {skill3::heroesSK::%player%} = 0 {skill4::heroesSK::%player%} = 0 {skill5::heroesSK::%player%} = 0 {skill6::heroesSK::%player%} = 0 {lvl::heroesSK::%player%} = 0 {lvl::w::%player%} = 0 {lvl::a::%player%} = 0 {lvl::p::%player%} = 0 {lvl::m::%player%} = 0 {lvl::z::%player%} = 0 {lvl::s::%player%} = 0 {lvl::wi::%player%} = 0 {lvl::b::%player%} = 0 {lvl::adm::%player%} = 0 {exp::herosSK::%player%} = 0 {exp::w::%player%} = 0 {exp::a::%player%} = 0 {exp::p::%player%} = 0 {exp::m::%player%} = 0 {exp::z::%player%} = 0 {exp::wi::%player%} = 0 {exp::s::%player%} = 0 {exp::b::%player%} = 0 {exp::adm::%player%} = 0 {party::heroesSK::%player%} = 0 options: tag: &7[&2HeroesSK&7] AgresywneMoby: zombie or skeleton or creeper or spider or enderman or slime or stray or husky or magma cube or silverfish or zombie pigman or shulker or guardian or witch or wither skeleton or zombie villager or cave spider or zombie horse or skeleton horse or endermite or wolf PrzyjazneMoby: sheep or cow or chicken or horse or pig or snowman or donkey or ocelot or mooshroom cow or rabbit or bat neutralneMoby: polar bear or iron golem or lama www: &2twoja strona internetowa Pcena: &aCena klasy premium EPcena: &cCena klasy extra premium dotep: &cNie masz do tego dostepu! skill: &7[&2HeroesSK&7] - &2Uzyles skilla! rangaV: &6ranga on first join: set {mana::heroesSK::%player%} to 0 set {mana::w::%player%} to 0 set {maxmana::w::%player%} to 0 set {mana::a::%player%} to 0 set {maxmana::a::%player%} to 0 set {mana::p::%player%} to 0 set {maxmana::p::%player%} to 0 set {mana::m::%player%} to 0 set {maxmana::m::%player%} to 0 set {mana::z::%player%} to 0 set {maxmana::z::%player%} to 0 set {mana::b::%player%} to 0 set {maxmana::b::%player%} to 0 set {mana::wi::%player%} to 0 set {maxmana::wi::%player%} to 0 set {mana::s::%player%} to 0 set {maxmana::s::%player%} to 0 set {mana::adm::%player%} to 0 set {maxmana::adm::%player%} to 0 set {klasa::heroesSK::%player%} to 0 set {cd::heroesSK::%player%} to false set {cdskill1::heroesSK::%player%} to 0 set {cdskill2::heroesSK::%player%} to 0 set {cdskill3::heroesSK::%player%} to 0 set {cdskill4::heroesSK::%player%} to 0 set {cdskill5::heroesSK::%player%} to 0 set {cdskili6::heroesSK::%player%} to 0 set {skill1::heroesSK::%player%} to 0 set {skill2::heroesSK::%player%} to 0 set {skill3::heroesSK::%player%} to 0 set {skill4::heroesSK::%player%} to 0 set {skill5::heroesSK::%player%} to 0 set {skill6::heroesSK::%player%} to 0 set {lvl::heroesSK::%player%} to 0 set {lvl::w::%player%} to 0 set {lvl::a::%player%} to 0 set {lvl::p::%player%} to 0 set {lvl::m::%player%} to 0 set {lvl::z::%player%} to 0 set {lvl::s::%player%} to 0 set {lvl::wi::%player%} to 0 set {lvl::b::%player%} to 0 set {lvl::adm::%player%} to 0 set {exp::herosSK::%player%} to 0 set {exp::w::%player%} to 0 set {exp::a::%player%} to 0 set {exp::p::%player%} to 0 set {exp::m::%player%} to 0 set {exp::z::%player%} to 0 set {exp::wi::%player%} to 0 set {exp::s::%player%} to 0 set {exp::b::%player%} to 0 set {exp::adm::%player%} to 0 set {party::heroesSK::%player%} to 0 command /heroes admin: permission: hero.adm trigger: set {mana::heroesSK::%player%} to 0 set {mana::w::%player%} to 0 set {maxmana::w::%player%} to 0 set {mana::a::%player%} to 0 set {maxmana::a::%player%} to 0 set {mana::p::%player%} to 0 set {maxmana::p::%player%} to 0 set {mana::m::%player%} to 0 set {maxmana::m::%player%} to 0 set {mana::z::%player%} to 0 set {maxmana::z::%player%} to 0 set {mana::b::%player%} to 0 set {maxmana::b::%player%} to 0 set {mana::wi::%player%} to 0 set {maxmana::wi::%player%} to 0 set {mana::s::%player%} to 0 set {maxmana::s::%player%} to 0 set {mana::adm::%player%} to 0 set {maxmana::adm::%player%} to 0 set {klasa::heroesSK::%player%} to 0 set {cd::heroesSK::%player%} to false set {cdskill1::heroesSK::%player%} to 0 set {cdskill2::heroesSK::%player%} to 0 set {cdskill3::heroesSK::%player%} to 0 set {cdskill4::heroesSK::%player%} to 0 set {cdskill5::heroesSK::%player%} to 0 set {cdskili6::heroesSK::%player%} to 0 set {skill1::heroesSK::%player%} to 0 set {skill2::heroesSK::%player%} to 0 set {skill3::heroesSK::%player%} to 0 set {skill4::heroesSK::%player%} to 0 set {skill5::heroesSK::%player%} to 0 set {skill6::heroesSK::%player%} to 0 set {lvl::heroesSK::%player%} to 0 set {lvl::w::%player%} to 0 set {lvl::a::%player%} to 0 set {lvl::p::%player%} to 0 set {lvl::m::%player%} to 0 set {lvl::z::%player%} to 0 set {lvl::s::%player%} to 0 set {lvl::wi::%player%} to 0 set {lvl::b::%player%} to 0 set {lvl::adm::%player%} to 0 set {exp::herosSK::%player%} to 0 set {exp::w::%player%} to 0 set {exp::a::%player%} to 0 set {exp::p::%player%} to 0 set {exp::m::%player%} to 0 set {exp::z::%player%} to 0 set {exp::wi::%player%} to 0 set {exp::s::%player%} to 0 set {exp::b::%player%} to 0 set {exp::adm::%player%} to 0 set {party::heroesSK::%player%} to 0 command /hero [] []: trigger: if arg 1 is not set: if arg 2 is not set: send "&6-------========------=======-------" send "&3/hero klasa [nazwa_klasy] &7- &eWybierzasz klase" send "&3/hero klasy &7- &eSprawdzasz dostepne klasy" send "&3/lvl &7- &eSprawdzasz lvl klasy" send "&3/zbroja &7- &eSprawdzasz dostepne zbroje dla klasy" send "&3/mana &7- &eSprawdzasz ilosc many" send "&3/skill &7- &eSprawdzasz dostepne skille postaci" send "&3/bind [nazawa skilla] &7- &ebindujesz skill na broni" send "&3/bronie &7- &eSprawdzasz dostepne bronie dla klasy" send "&6-------========------=======-------" if arg 1 is "klasa": if arg 2 is "wojownik": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 1 set {mana::w::%player%} to 150 set {maxmana::w::%player%} to 150 set {cd::heroesSK::%player%} to true set {skill1::heroesSK::%player%} to 1 set {skill2::heroesSK::%player%} to 1 set {skill3::heroesSK::%player%} to 1 set {skill4::heroesSK::%player%} to 1 set {skill5::heroesSK::%player%} to 1 set {skill6::heroesSK::%player%} to 1 send "{@tag} - &3Wybrales klase wojonik!" else: send "&dMuszisz poczekac [] by muc zmienic klase!" if arg 2 is "assassin": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 2 set {cd::heroesSK::%player%} to true set {mana::a::%player%} to 125 set {maxmana::a::%player%} to 125 send "{@tag} - &eWybrales klase assassin!" set {skill1::heroesSK::%player%} to 3 set {skill2::heroesSK::%player%} to 3 set {skill3::heroesSK::%player%} to 3 set {skill4::heroesSK::%player%} to 3 set {skill5::heroesSK::%player%} to 3 set {skill6::heroesSK::%player%} to 3 else: send "&dMuszisz poczekac [] by muc zmienic klase!" if arg 2 is "paladyn": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 3 set {cd::heroesSK::%player%} to true set {mana::p::%player%} to 175 set {maxmana::p::%player%} to 175 send "{@tag} - &2Wybrales klase paladyn!" set {skill1::heroesSK::%player%} to 5 set {skill2::heroesSK::%player%} to 5 set {skill3::heroesSK::%player%} to 5 set {skill4::heroesSK::%player%} to 5 set {skill5::heroesSK::%player%} to 5 set {skill6::heroesSK::%player%} to 5 else: send "&dMuszisz poczekac [] by muc zmienic klase!" if arg 2 is "mag": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 4 set {cd::heroesSK::%player%} to true set {mana::m::%player%} to 225 set {maxmana::m::%player%} to 225 send "{@tag} - &5Wybrales klase mag!" set {skill1::heroesSK::%player%} to 7 set {skill2::heroesSK::%player%} to 7 set {skill3::heroesSK::%player%} to 7 set {skill4::heroesSK::%player%} to 7 set {skill5::heroesSK::%player%} to 7 set {skill6::heroesSK::%player%} to 7 else: send "&dMuszisz poczekac [] by muc zmienic klase!" if arg 2 is "zlodziej": if player has permission "hero.zlodziej": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 5 set {cd::heroesSK::%player%} to true set {mana::z::%player%} to 155 set {maxmana::z::%player%} to 155 send "{@tag} - &6Wybrales klase zlodziej!" set {skill1::heroesSK::%player%} to 9 set {skill2::heroesSK::%player%} to 9 set {skill3::heroesSK::%player%} to 9 set {skill4::heroesSK::%player%} to 9 set {skill5::heroesSK::%player%} to 9 set {skill6::heroesSK::%player%} to 9 else: send "&dMuszisz poczekac [] by muc zmienic klase!" else: send "&3nie masz dostepu? &aKup klase na naszej stronie {@www} za {@Pcena}" if arg 2 is "barbarzynca": if player has permission "hero.barbarzynca": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 6 set {cd::heroesSK::%player%} to true set {mana::b::%player%} to 185 set {maxmana::b::%player%} to 185 send "{@tag} - &bWybrales klase barbarzynca!" set {skill1::heroesSK::%player%} to 11 set {skill2::heroesSK::%player%} to 11 set {skill3::heroesSK::%player%} to 11 set {skill4::heroesSK::%player%} to 11 set {skill5::heroesSK::%player%} to 11 set {skill6::heroesSK::%player%} to 11 else: send "&dMuszisz poczekac [] by muc zmienic klase!" else: send "&3nie masz dostepu? &aKup klase na naszej stronie {@www} za {@Pcena}" if arg 2 is "wiedzmin": if player has permission "hero.wiedzmin": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 7 set {cd::heroesSK::%player%} to true set {mana::wi::%player%} to 225 set {maxmana::wi::%player%} to 225 send "{@tag} - &cWybrales klase wiedzmin!" set {skill1::heroesSK::%player%} to 13 set {skill2::heroesSK::%player%} to 13 set {skill3::heroesSK::%player%} to 13 set {skill4::heroesSK::%player%} to 13 set {skill5::heroesSK::%player%} to 13 set {skill6::heroesSK::%player%} to 13 else: send "&dMuszisz poczekac [] by muc zmienic klase!" else: send "&3nie masz dostepu? &aKup klase na naszej stronie {@www} za {@EPcena}" if arg 2 is "spartan": if player has permission "hero.spartan": if {cd::heroesSK::%player%} is false: set {klasa::heroesSK::%player%} to 8 set {cd::heroesSK::%player%} to true set {mana::s::%player%} to 200 set {maxmana::s::%player%} to 200 send "{@tag} - &eWybrales klase spartan!" set {skill1::heroesSK::%player%} to 15 set {skill2::heroesSK::%player%} to 15 set {skill3::heroesSK::%player%} to 15 set {skill4::heroesSK::%player%} to 15 set {skill5::heroesSK::%player%} to 15 set {skill6::heroesSK::%player%} to 15 else: send "&dMuszisz poczekac [] by muc zmienic klase!" else: send "&3nie masz dostepu? &aKup range {@rangaV} na naszej stronie {@www} za {@Pcena}" if arg 2 is "admin": if player has permission "hero.admin": set {klasa::heroesSK::%player%} to 9 set {mana::adm::%player%} to 300 set {maxmana::adm::%player%} to 300 send "{@tag} - &4Wybrales klase admin!" set {skill1::heroesSK::%player%} to 17 set {skill2::heroesSK::%player%} to 17 set {skill3::heroesSK::%player%} to 17 set {skill4::heroesSK::%player%} to 17 set {skill5::heroesSK::%player%} to 17 set {skill6::heroesSK::%player%} to 17 else: send "&ckolegooo.. Zapedzasz sie troszeczke!" if arg 1 is "klasy": if arg 2 is not set: send "&2&m-----------------------------" send "&e● &3Wojownik &7- &bDarmowa" send "&e● &aPaladyn &7- &bDarmowa" send "&e● &6Assassin &7- &bDarmowa" send "&e● &cMag &7- &bDarmowa" send "&e● &3Spartan &7- &2Premium" send "&e● &8Ninja &7- &2Premium" send "&e● &7Barbarzynca &7- &2Premium" send "&e● Zlodziej &7- &2Premium" send "&e● &4Wiedzmin - &6EXTRA PREMIUM" send "&2&m-----------------------------" command /skill []: trigger: if arg 1 is "Slow" or "slow": if {skill1::heroesSK::%player%} is 1: if {cdskill1::heroesSK::%player%} is 1: set {cdskill1::heroesSK::%player%} to 2 send "{@skill}" set {ataki::hesoresSK::%player%} to 1 wait 10 seconds set {ataki::hesoresSK::%player%} to 0 set {cdskill1::heroesSK::%player%} to 1 else: send "&cPoczekaj pare sekund!" if {skill3::heroesSK::%player%} is 3: if {cdskill3::heroesSK::%player%} is 5: set {cdskill3::heroesSK::%player%} to 6 send "{@skill}" set {ataki::hesoresSK::%player%} to 1 wait 10 seconds set {ataki::hesoresSK::%player%} to 0 set {cdskill3::heroesSK::%player%} to 5 else: send "&cPoczekaj pare sekund!" if {skill5::heroesSK::%player%} is 6: if {cdskill5::heroesSK::%player%} is 11: set {cdskill5::heroesSK::%player%} to 12 send "{@skill}" set {ataki::hesoresSK::%player%} to 1 wait 10 seconds set {ataki::hesoresSK::%player%} to 0 set {cdskill5::heroesSK::%player%} to 11 else: send "&cPoczekaj pare sekund!" if {skill2::heroesSK::%player%} is 8: if {cdskill2::heroesSK::%player%} is 15: set {cdskill2::heroesSK::%player%} to 16 send "{@skill}" set {ataki::hesoresSK::%player%} to 1 wait 10 seconds set {ataki::hesoresSK::%player%} to 0 set {cdskill2::heroesSK::%player%} to 15 else: send "&cPoczekaj pare sekund!" if arg 1 is "Strong" or "strong": if {skill2::heroesSK::%player%} is 1: if {cdskill2::heroesSK::%player%} is 1: set {cdskill2::heroesSK::%player%} to 2 remove strength from player apply strength potion of tier 1 to the player for 10 seconds send "{@skill}" wait 35 seconds set {cdskill2::heroesSK::%player%} to 1 else: send "&cPoczekaj pare sekund!" if {skill4::heroesSK::%player%} is 3: if {cdskill4::heroesSK::%player%} is 5: set {cdskill4::heroesSK::%player%} to 6 remove strength from player apply strength potion of tier 1 to the player for 10 seconds send "{@skill}" wait 45 seconds set {cdskill4::heroesSK::%player%} to 5 else: send "&cPoczekaj pare sekund!" if {skill3::heroesSK::%player%} is 5: if {cdskill3::heroesSK::%player%} is 9: set {cdskill3::heroesSK::%player%} to 10 remove strength from player apply strength potion of tier 1 to the player for 10 seconds send "{@skill}" wait 45 seconds set {cdskill3::heroesSK::%player%} to 9 else: send "&cPoczekaj pare sekund!" if {skill3::heroesSK::%player%} is 6: if {cdskill3::heroesSK::%player%} is 11: set {cdskill3::heroesSK::%player%} to 12 remove strength from player apply strength potion of tier 1 to the player for 10 seconds send "{@skill}" wait 45 seconds set {cdskill3::heroesSK::%player%} to 11 else: send "&cPoczekaj pare sekund!" if {skill5::heroesSK::%player%} is 9: if {cdskill5::heroesSK::%player%} is 17: set {cdskill5::heroesSK::%player%} to 18 remove strength from player apply strength potion of tier 1 to the player for 10 seconds send "{@skill}" wait 45 seconds set {cdskill5::heroesSK::%player%} to 17 else: send "&cPoczekaj pare sekund!" if arg 1 is "Shield" or "shield": if {skill3::heroesSK::%player%} is 1: if {cdskill3::heroesSK::%player%} is 1: set {cdskill3::heroesSK::%player%} to 2 apply resistance 7 to the player for 15 seconds send "{@skill}" wait 45 seconds set {cdskill3::heroesSK::%player%} to 1 else: send "&cPoczekaj pare sekund!" if {skill1::heroesSK::%player%} is 6: if {cdskill1::heroesSK::%player%} is 11: set {cdskill1::heroesSK::%player%} to 12 apply resistance 7 to the player for 15 seconds send "{@skill}" wait 45 seconds set {cdskill1::heroesSK::%player%} to 11 else: send "&cPoczekaj pare sekund!" if arg 1 is "One" or "one": if {skill4::heroesSK::%player%} is 1: if {cdskill4::heroesSK::%player%} is 1: set {cdskill4::heroesSK::%player%} to 2 remove speed from player apply speed potion of tier 3 to the player for 15 seconds send "{@skill}" wait 25 seconds set {cdskill4::heroesSK::%player%} to 1 else: send "&cPoczekaj pare sekund!" if {skill1::heroesSK::%player%} is 4: if {cdskill1::heroesSK::%player%} is 7: set {cdskill1::heroesSK::%player%} to 8 remove speed from player apply speed potion of tier 3 to the player for 15 seconds send "{@skill}" wait 10 seconds set {cdskill1::heroesSK::%player%} to 7 else: send "&cPoczekaj pare sekund!" if {skill1::heroesSK::%player%} is 5: if {cdskill1::heroesSK::%player%} is 9: set {cdskill1::heroesSK::%player%} to 10 remove speed from player apply speed potion of tier 3 to the player for 15 seconds send "{@skill}" wait 10 seconds set {cdskill1::heroesSK::%player%} to 9 else: send "&cPoczekaj pare sekund!" if arg 1 is "Blink" or "blink": if {skill5::heroesSK::%player%} is 1: if {cdskill5::heroesSK::%player%} is 1: set {cdskill5::heroesSK::%player%} is 2 teleport player 6 forward player send "{@skill}" wait 20 seconds set {cdskill5::heroesSK::%player%} is 1 if {skill3::heroesSK::%player%} is 2: if {cdskill3::heroesSK::%player%} is 3: set {cdskill3::heroesSK::%player%} to 4 teleport player 6 forward player send "{@skill}" wait 20 seconds set {cdskill3::heroesSK::%player%} to 3 else: send "&cPoczekaj pare sekund!" if {skill5::heroesSK::%player%} is 4: if {cdskill5::heroesSK::%player%} is 7: set {cdskill5::heroesSK::%player%} to 8 teleport player 6 forward player send "{@skill}" wait 15 seconds set {cdskill5::heroesSK::%player%} to 7 else: send "&cPoczekaj pare sekund!" if {skill1::heroesSK::%player%} is 7: if {cdskill1::heroesSK::%player%} is 13: set {cdskill1::heroesSK::%player%} to 14 teleport player 6 forward player send "{@skill}" wait 15 seconds set {cdskill1::heroesSK::%player%} to 13 else: send "&cPoczekaj pare sekund!" if {skill4::heroesSK::%player%} is 8: if {cdskill4::heroesSK::%player%} is 15: set {cdskill4::heroesSK::%player%} to 16 teleport player 6 forward player send "{@skill}" wait 15 seconds set {cdskill4::heroesSK::%player%} to 15 else: send "&cPoczekaj pare sekund!" if {skill6::heroesSK::%player%} is 9: if {cdskill6::heroesSK::%player%} is 17: set {cdskill6::heroesSK::%player%} to 18 teleport player 6 forward player send "{@skill}" wait 15 seconds set {cdskill6::heroesSK::%player%} to 17 else: send "&cPoczekaj pare sekund!" if arg 1 is "GroupHeal" or "groupheal": if {skill6::heroesSK::%player%} is 1: if {cdskill6::heroesSK::%player%} is 1: set {cdskill6::heroesSK::%player%} to 2 set send "{@skill}" set wait 50 seconds set {cdskill6::heroesSK::%player%} to 1 else: send "&cPoczekaj pare sekund!" if {skill2::heroesSK::%player%} is 9: if {cdskill2::heroesSK::%player%} is 17: set {cdskill6::heroesSK::%player%} to 18 set send "{@skill}" set wait 50 seconds set {cdskill2::heroesSK::%player%} to 17 else: send "&cPoczekaj pare sekund!" if arg 1 is "AssassinBlade" or "assassinblade": if {skill2::heroesSK::%player%} is 2: if {cdskill2::heroesSK::%player%} is 3: set {cdskill2::heroesSK::%player%} to 4 set {ataki::hesoresSK::%player%} to 2 send "{@skill}" wait 10 seconds set {ataki::hesoresSK::%player%} to 3 wait 25 seconds set {cdskill2::heroesSK::%player%} to 3 else: send "&cPoczekaj pare sekund!" if {skill2::heroesSK::%player%} is 7: if {cdskill2::heroesSK::%player%} is 13: set {cdskill2::heroesSK::%player%} to 14 set {ataki::hesoresSK::%player%} to 2 send "{@skill}" wait 10 seconds set {ataki::hesoresSK::%player%} to 3 wait 25 seconds set {cdskill2::heroesSK::%player%} to 13 else: send "&cPoczekaj pare sekund!" if arg 1 is "Jump" or "jump": if {skill4::heroesSK::%player%} is 2: if {cdskill4::heroesSK::%player%} is 3: set {cdskill4::heroesSK::%player%} to 4 push the player upwards at speed 1.5 send "{@skill}" wait 25 seconds set {cdskill4::heroesSK::%player%} to 3 else: send "&cPoczekaj pare sekund!" if {skill4::heroesSK::%player%} is 5: if {cdskill4::heroesSK::%player%} is 9: set {cdskill4::heroesSK::%player%} to 10 push the player upwards at speed 1.5 send "{@skill}" wait 25 seconds set {cdskill4::heroesSK::%player%} to 9 else: send "&cPoczekaj pare sekund!" if {skill3::heroesSK::%player%} is 8: if {cdskill3::heroesSK::%player%} is 15: set {cdskill3::heroesSK::%player%} to 16 push the player upwards at speed 1.5 send "{@skill}" wait 25 seconds set {cdskill3::heroesSK::%player%} to 15 else: send "&cPoczekaj pare sekund!" if {skill4::heroesSK::%player%} is 9: if {cdskill4::heroesSK::%player%} is 17: set {cdskill4::heroesSK::%player%} to 18 push the player upwards at speed 1.5 send "{@skill}" wait 25 seconds set {cdskill4::heroesSK::%player%} to 17 else: send "&cPoczekaj pare sekund!" if arg 1 is "ArrowStorm" or "arrowstorm": if {skill5::heroesSK::%player%} is 2: if {cdskill5::heroesSK::%player%} is 3: if player has 15 arrow: set {cdskill5::heroesSK::%player%} to 4 remove 15 arrow from the player shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 wait 0.2 seconds shoot a arrow at speed 2.5 send "{@skill}" wait 45 seconds set {cdskill5::heroesSK::%player%} to 3 else: send "{@tag} &4Nie masz strzał" else: send "&cPoczekaj pare sekund!" if arg 1 is "IceArrow" or "icearrow": if {skill6::heroesSK::%player%} is 2: if {cdskill6::heroesSK::%player%} is 3: set {cdskill6::heroesSK::%player%} to 4 set {ataki::hesoresSK::%player%} to 4 send "{@skill}" wait 20 seconds set {cdskill6::heroesSK::%player%} to 3 else: send "&cPoczekaj pare sekund!" if arg 1 is "RandomSummon" or "randomsummon": if {skill1::heroesSK::%player%} is 3: if {cdskill1::heroesSK::%player%} is 5: set {cdskill1::heroesSK::%player%} to 6 set {RS} to a random integer between 1 and 5 {RS} is 1: spawn pig at player {RS} is 2: spawn cow at player {RS} is 3: spawn sheep at player {RS} is 4: spawn chicken at player {RS} is 5: spawn rabbit at player wait 1000 seconds set {cdskill1::heroesSK::%player%} to 5 else: send "&cPoczekaj pare sekund!" if arg 1 is "LayHands" or "layhands": if {skill2::heroesSK::%player%} is 3: if {cdskill2::heroesSK::%player%} is 5: set {cdskill2::heroesSK::%player%} to 6 apply regeneration 255 to the player for 25 tick wait 45 seconds set {cdskill2::heroesSK::%player%} to 5 else: send "&cPoczekaj pare sekund!" if arg 1 is "Bandage" or "bandage": if {skill6::heroesSK::%player%} is 3: if {cdskill6::heroesSK::%player%} is 5: if player has paper: remove 1 paper from the player set {cdskill6::heroesSK::%player%} to 6 send "{@skill}" apply regeneration 2 to the player for 5 seconds wait 30 seconds set {cdskill6::heroesSK::%player%} to 5 else: send "&4Brak papieru" else: send "&cPoczekaj pare sekund!" if {skill3::heroesSK::%player%} is 4: if {cdskill3::heroesSK::%player%} is 7: if player has paper: remove 1 paper from the player set {cdskill3::heroesSK::%player%} to 8 send "{@skill}" apply regeneration 2 to the player for 5 seconds wait 7 seconds set {cdskill3::heroesSK::%player%} to 7 else: send "&4Brak papieru" else: send "&cPoczekaj pare sekund!" if {skill6::heroesSK::%player%} is 7: if {cdskill6::heroesSK::%player%} is 13: if player has paper: remove 1 paper from the player set {cdskill6::heroesSK::%player%} to 14 send "{@skill}" apply regeneration 2 to the player for 5 seconds wait 7 seconds set {cdskill6::heroesSK::%player%} to 13 else: send "&4Brak papieru" else: send "&cPoczekaj pare sekund!" if {skill1::heroesSK::%player%} is 8: if {cdskill1::heroesSK::%player%} is 15: if player has paper: remove 1 paper from the player set {cdskill1::heroesSK::%player%} to 16 send "{@skill}" apply regeneration 2 to the player for 5 seconds wait 7 seconds set {cdskill1::heroesSK::%player%} to 15 else: send "&4Brak papieru" else: send "&cPoczekaj pare sekund!" if {skill3::heroesSK::%player%} is 9: if {cdskill3::heroesSK::%player%} is 17: if player has paper: remove 1 paper from the player set {cdskill3::heroesSK::%player%} to 18 send "{@skill}" apply regeneration 2 to the player for 5 seconds wait 7 seconds set {cdskill3::heroesSK::%player%} to 17 else: send "&4Brak papieru" else: send "&cPoczekaj pare sekund!" if arg 1 is "HarmTouch" or "harmtouch": if {skill5::heroesSK::%player%} is 3: if {cdskill5::heroesSK::%player%} is 5: set {cdskill5::heroesSK::%player%} to 6 shoot arrow with speed 10 damage targeted entity by 8 hearts wait 27 seconds set {cdskill5::heroesSK::%player%} to 5 else: send "&cPoczekaj pare sekund!" if {skill2::heroesSK::%player%} is 5: if {cdskill2::heroesSK::%player%} is 9: set {cdskill2::heroesSK::%player%} to 10 shoot arrow with speed 10 damage targeted entity by 8 hearts wait 27 seconds set {cdskill2::heroesSK::%player%} to 9 else: send "&cPoczekaj pare sekund!" if {skill5::heroesSK::%player%} is 8: if {cdskill5::heroesSK::%player%} is 15: set {cdskill5::heroesSK::%player%} to 16 shoot arrow with speed 10 damage targeted entity by 8 hearts wait 27 seconds set {cdskill5::heroesSK::%player%} to 5 else: send "&cPoczekaj pare sekund!" if arg 1 is "fireball" or "Fireball": if {skill4::heroesSK::%player%} is 4: if {cdskill5::heroesSK::%player%} is 7: set {cdskill4::heroesSK::%player%} to 8 shoot smallball with speed 5 send "{@skill}" wait 10 seconds set {cdskill4::heroesSK::%player%} to 7 else: send "&cPoczekaj pare sekund!" if {skill4::heroesSK::%player%} is 7: if {cdskill5::heroesSK::%player%} is 7: set {cdskill4::heroesSK::%player%} to 8 shoot smallball with speed 5 send "{@skill}" wait 25 seconds set {cdskill4::heroesSK::%player%} to 7 else: send "&cPoczekaj pare sekund!" if arg 1 is "IceBolt" or "icebolt": if {skill6::heroesSK::%player%} is 4: if {cdskill6::heroesSK::%player%} is 7: set {cdskill6::heroesSK::%player%} to 8 shoot 1 snowball with speed 10 damage targeted entity by 8 hearts set {ataki::hesoresSK::%player%} to 6 send "{@skill}" wait 10 seconds set {cdskill6::heroesSK::%player%} to 7 else: send "&cPoczekaj pare sekund!" if arg 1 is "Mark" or "mark": if {skill5::heroesSK::%player%} is 5: if {cdskill5::heroesSK::%player%} is 9: set {cdskill5::heroesSK::%player%} to 9 set {mark::%player%} to location of player send "{@skill}" wait 45 seconds set {cdskill5::heroesSK::%player%} to 10 else: send "&cPoczekaj pare sekund!" if arg 1 is "recall" or "Recall": if {skill6::heroesSK::%player%} is 5: if {cdskill6::heroesSK::%player%} is 9: set {cdskill6::heroesSK::%player%} to 9 teleport player to {mark::%player%} send "{@skill}" set {cdskill6::heroesSK::%player%} to 10 else: send "&cPoczekaj pare sekund!" if arg 1 is "Repair" or "repair": if {skill4::heroesSK::%player%} is 6: if {cdskill4::heroesSK::%player%} is 11: set {cdskill4::heroesSK::%player%} to 12 repair tool of player send "{@skill}" wait 300 seconds set {cdskill4::heroesSK::%player%} to 11 else: send "&cPoczekaj pare sekund!" if {skill6::heroesSK::%player%} is 8: if {cdskill6::heroesSK::%player%} is 15: set {cdskill6::heroesSK::%player%} to 16 repair tool of player send "{@skill}" wait 300 seconds set {cdskill6::heroesSK::%player%} to 15 else: send "&cPoczekaj pare sekund!" if {skill1::heroesSK::%player%} is 9: if {cdskill1::heroesSK::%player%} is 17: set {cdskill1::heroesSK::%player%} to 18 repair tool of player send "{@skill}" wait 300 seconds set {cdskill1::heroesSK::%player%} to 17 else: send "&cPoczekaj pare sekund!" if arg 1 is "Poison" or "poison": if {skill3::heroesSK::%player%} is 6: if {cdskill3::heroesSK::%player%} is 11: set {cdskill3::heroesSK::%player%} to 12 set {ataki::hesoresSK::%player%} to 8 wait 10 seconds set {ataki::hesoresSK::%player%} to 9 wait 25 seconds set {cdskill3::heroesSK::%player%} to 11 else: send "&cPoczekaj pare sekund!" if arg 1 "Web" or "web": if {skill3::heroesSK::%player%} is 7: if {cdskill3::heroesSK::%player%} is 13: set {cdskill3::heroesSK::%player%} to 14 set {_loc} to location of block under player set {_block} to block at {_loc} set block at {_loc} to cobweb wait 7 seconds set block at {_loc} to {_block} wait 15 seconds set {cdskill3::heroesSK::%player%} to 13 else: send "&cPoczekaj pare sekund!" if arg 1 "Bleed" or "bleed": if {skill5::heroesSK::%player%} is 7: if {cdskill5::heroesSK::%player%} is 13: set {cdskill5::heroesSK::%player%} to 14 set {ataki::hesoresSK::%player%} to 10 wait 8 seconds set {ataki::hesoresSK::%player%} to 11 on damage: if attacker is player: if {ataki::hesoresSK::%attacker%} is 1: apply slowness 3 to the victim for 8 seconds set {ataki::hesoresSK::%attacker%} to 0 if {ataki::hesoresSK::%attacker%} is 2: increase damage by 10 if {ataki::hesoresSK::%attacker%} is 4: apply slowness 255 to the victim from 5 seconds set {ataki::hesoresSK::%attacker%} to 5 if {ataki::hesoresSK::%attacker%} is 6: apply slowness 7 to the victim for 5 seconds set {ataki::hesoresSK::%attacker%} to 7 if {ataki::hesoresSK::%attacker%} is 8: apply poison 8 to the victim for 5 seconds if {ataki::heroesSK::%attacker%} is 10: increase damage by 1 wait 1 seconds increase damage by 1 wait 1 seconds increase damage by 1 wait 1 seconds increase damage by 1 wait 1 seconds increase damage by 1 wait 1 seconds increase damage by 1 command /wybierz []: if arg 1 is "klase": trigger: open chest with 1 rows named "&6&lKlasy" to player wait 1 tick format slot 0 of player with 1 of iron sword named "&3Wojownik" to close then run "sudo %player% hero klasa wojownik" format slot 1 of player with 1 of bow named "&6Assassin" to close then run "sudo %player% hero klasa assassin" format slot 2 of player with 1 of diamond shovel named "&bMag" to close then run "sudo %player% hero klasa mag" format slot 3 of player with 1 of slimeball named "&2Paladyn" to close then run "sudo %player% hero klasa paladyn" format slot 4 of player with 1 of gold ingot named "&eZlodziej" to close then run "sudo %player% hero klasa zlodziej" format slot 5 of player with 1 of diamond axe named "&8Barbarzynca" to close then run "sudo %player% hero klasa barbarzynca" format slot 6 of player with 1 of iron hoe named "&e&lSpartan" to close then run "sudo %player% hero klasa spartan" format slot 7 of player with 1 of eye of ender named "&cWiedzmin" to close then run "sudo %player% hero klasa wiedzmin" format slot 8 of player with 1 of 160:14 named "&4Coming Soon" with lore "&cJuz w krotce!" to close else: send "&achodzi ci o /wybierz klase?" command /lvl: trigger: if {klasa::heroesSK::%player%} is 0: send "&cWybierz klase! &2/wybierz klase" if {klasa::heroesSK::%player%} is 1: send "&c&m----------------------------" send " &cKlasa: &3Wojownik " send " &6LVL: &a%{lvl::w::%player%}%&8/&230 " send " &2EXP: &a%{exp::w::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 2: send "&c&m----------------------------" send " &cKlasa: &eAssassin " send " &6LVL: &a%{lvl::a::%player%}%&8/&230 " send " &2EXP: &a%{exp::a::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 3: send "&c&m----------------------------" send " &cKlasa: &2Paladyn " send " &6LVL: &a%lvl::p::%player%{}%&8/&230 " send " &2EXP: &a%{exp::p::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 4: send "&c&m----------------------------" send " &cKlasa: &5Mag " send " &6LVL: &a%{lvl::m::%player%}%&8/&230 " send " &2EXP: &a%{exp::m::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 5: send "&c&m----------------------------" send " &cKlasa: &6Zlodziej " send " &6LVL: &a%{lvl::z::%player%}%&8/&230 " send " &2EXP: &a%{exp::z::%player%}%&e/&2%MaxExp::heroesSK::%player%{}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 6: send "&c&m----------------------------" send " &cKlasa: &bBarbarzynca " send " &6LVL: &a%{lvl::b::%player%}%&8/&230 " send " &2EXP: &a%{exp::b::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 7: send "&c&m----------------------------" send " &cKlasa: &cWiedzmin " send " &6LVL: &a%{lvl::wi::%player%}%&8/&230 " send " &2EXP: &a%{exp::wi::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 8: send "&c&m----------------------------" send " &cKlasa: &eSpartan " send " &6LVL: &a%{lvl::s::%player%}%&8/&230 " send " &2EXP: &a%{exp::s::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" if {klasa::heroesSK::%player%} is 9: send "&c&m----------------------------" send " &cKlasa: &4Admin " send " &6LVL: &a%{lvl::adm::%player%}%&8/&230 " send " &2EXP: &a%{exp::adm::%player%}%&e/&2%{MaxExp::heroesSK::%player%}% " send "&c&m----------------------------" command /skills: trigger: if {klasa::heroesSK::%player%} is 1: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- Slow: Spowalniasz wroga" send "&e10 lvl &6- Might: Zwieksza DMG osob w party o 30%% (15 kratek zasiegu)" send "&e15 lvl &6- Shield: Absordujesz pewna czesc zadawanego DMG" send "&e20 lvl &6- One: Zyskujesz wieksza predkosc na 15 sekund" send "&e25 lvl &6- Blink: Teleportuje cie tam gdzie patrzysz o 6 kratek" send "&e30 lvl &6- GroupHeal: Leczy wszystkie osoby z party w zasiegu 15 kratek" if {klasa::heroesSK::%player%} is 2: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- FireArrow: Po wystrzeleniu strzaly z luku podpala sie " send "&e10 lvl &6- AssassinBlade: Zwieksza twoj DMG o 2 na 10 sekund " send "&e15 lvl &6- Blink: Teleportuje cie tam gdzie patrzysz o 6 kratek" send "&e20 lvl &6- Jump: Zwieksza twoj skok" send "&e25 lvl &6- ArrowStorm: Wystrzeliwujesz 15 strzal" send "&e30 lvl &6- IceArrow: Wystrzelona przez ciebie strzala spowalania wroga" if {klasa::heroesSK::%player%} is 3: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- RandomSummon: Spawni ci randomowe zwierze" send "&e10 lvl &6- LayHands: Leczy twoje cale hp" send "&e15 lvl &6- Slow: Spowalniasz wroga" send "&e20 lvl &6- Strong: Zwieksza twoj DMG" send "&e25 lvl &6- HarmTouch: zadaje 8 DMG na odleglosc" send "&e30 lvl &6- Bandage: Jezeli masz papier w eq leczysz sie" if {klasa::heroesSK::%player%} is 4: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- One: Zwieksza speed'a na 15 sekund" send "&e10 lvl &6- Web: po trafieniu wroga tworzy sie siec" send "&e15 lvl &6- Bandage: Jezeli masz papier w eq leczysz sie" send "&e20 lvl &6- Fireball: Wystrzeliwujesz sniezke ktora podpala wroga" send "&e25 lvl &6- Blink: Teleportuje cie tam gdzie patrzysz o 6 kratek" send "&e30 lvl &6- Icebolt: Zadaje DMG i spowalnia wroga na 5 sekund" if {klasa::heroesSK::%player%} is 5: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- One: Zwieksza speed'a na 15 sekund" send "&e10 lvl &6- HarmTouch: zadaje 8 DMG na odleglosc" send "&e15 lvl &6- Strong: Zwieksza twoj DMG" send "&e20 lvl &6- Jump: Zwieksza twoj skok" send "&e25 lvl &6- Mark: Miejsce spawnu po urzyciu skilla Recall" send "&e30 lvl &6- Recall: Teleportuje cie w miejscu gdzie ustawiles mark'a" if {klasa::heroesSK::%player%} is 6: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- Shield: absorduje zadawany ci DMG" send "&e10 lvl &6- Strong: Zwieksza twoj DMG" send "&e15 lvl &6- Poison: zatruwasz wrogie moby" send "&e20 lvl &6- Repair: naprawiasz narzedzie ktorego uzywasz" send "&e25 lvl &6- Slow: Spowalniasz wroga" send "&e30 lvl &6- Charge: Doskakujesz do wrogich mobow" if {klasa::heroesSK::%player%} is 7: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- Blink: Teleportuje cie tam gdzie patrzysz o 6 kratek" send "&e10 lvl &6- AssassinBlade: Zwieksza twoj DMG o 2 na 10 sekund" send "&e15 lvl &6- Web: po trafieniu wroga tworzy sie siec" send "&e20 lvl &6- Fireball: Wystrzeliwujesz sniezke ktora podpala wroga" send "&e25 lvl &6- Bleed: Mob tym oznaczony zaczyna krwawic" send "&e30 lvl &6- Bandage: Jezeli masz papier w eq leczysz sie" if {klasa::heroesSK::%player%} is 8: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- Bandage: Jezeli masz papier w eq leczysz sie" send "&e10 lvl &6- Slow: Spowalniasz wroga" send "&e15 lvl &6- Jump: Zwieksza twoj skok" send "&e20 lvl &6- Blink: Teleportuje cie tam gdzie patrzysz o 6 kratek" send "&e25 lvl &6- HarmTouch: zadaje 8 DMG na odleglosc" send "&e30 lvl &6- Repair: naprawiasz narzedzie ktorego uzywasz" if {klasa::heroesSK::%player%} is 9: send "&aAby uzyc skilla kiedy jest naladowany przy uzyciu" send "&aklikniecia prawym z danej broni &6/bind [nazwa skilla]" send "&e5 lvl &6- Repair: naprawiasz narzedzie ktorego uzywasz" send "&e10 lvl &6- GroupHeal: leczy cala twoja druzyne" send "&e15 lvl &6- Bandage: Jezeli masz papier w eq leczysz sie" send "&e20 lvl &6- Jump: Zwieksza twoj skok" send "&e25 lvl &6- Strong: Zwieksza twoj DMG" send "&e30 lvl &6- Blink: Teleportuje cie tam gdzie patrzysz o 6 kratek" command /zbroje: trigger: if {klasa::heroesSK::%player%} is 0: send "&cWybierz klase! &2/wybierz klase" if {klasa::heroesSK::%player%} is 1: send "&3Klasa Wojownik moze zakladac sety od skurzanego do zelaznego!" if {klasa::heroesSK::%player%} is 2: send "&eKlasa Assassin moze zakladac tyko skurzany i chainowy sety!" if {klasa::heroesSK::%player%} is 3: send "&2Klasa Paladyn moze zakladac wszystkie sety!" if {klasa::heroesSK::%player%} is 4: send "&5Klasa Mag moze zakladac tylko skurzany i chainowy sety!" if {klasa::heroesSK::%player%} is 5: send "&eKlasa zlodziej moze zakladac tylko skurzane i chainowe sety!" if {klasa::heroesSK::%player%} is 6: send "&bKlasa Barbarzynca moze zakladac sety od skurzanego do zelaznego!" if {klasa::heroesSK::%player%} is 7: send "&cKlasa Wiedzmin moze zakldac sety od skurzanego do zelaznego!" if {klasa::heroesSK::%player%} is 8: send "&eKlasa Spartan moze zakladac sety od skurzanego do zelaznego!" if {klasa::heroesSK::%player%} is 9: send "&cKlasa Admin moze zakladac wszystkie sety!" command /bronie: trigger: if {klasa::heroesSK::%player%} is 0: send "&cWybierz klase! &2/wybierz klase" if {klasa::heroesSK::%player%} is 1: send "&7Miecze: &cNie ma dostepu!" send "&3siekiery: &2Ma dostep do wszystkich!" send "&8Motyki: &6drewniana, zlota, kamienna" send "&elopaty: &6drewniana, zlota, kamienna, zelazna" send "&aLuk: &cNie" if {klasa::heroesSK::%player%} is 2: send "&7Miecze: &2Ma dostep do wszystkich mieczy!" send "&3siekiery: &6drewniana, zlota, kamienna" send "&8Motyki: &6drewniana, zlota" send "&elopaty: &6drewniana,zlota, kamienna, zelazna" send "&aLuk: &2Tak" if {klasa::heroesSK::%player%} is 3: send "&7Miecze: &6drewniany, zloty, kamienny, zelazny" send "&3siekiery: &6dreniana, zlota, kamienna" send "&8Motyki: &2Ma dostep do wszystkich!" send "&elopaty: &2Ma dostep do wszystkich!" send "&aLuk: &cNie" if {klasa::heroesSK::%player%} is 4: send "&7Miecze: &cNie ma dostepu!" send "&3siekiery: &6drewniana, zlota, kamienna" send "&8Motyki: &6drewniana, zlota, kamienna, zelazna" send "&elopaty: &2Ma dostep do wszystkich!" send "&aLuk: &cNie" if {klasa::heroesSK::%player%} is 5: send "&7Miecze: &6drewniany, zloty, kamienny, zelazny" send "&3siekiery: &2Ma dostep do wszystkich!" send "&8Motyki: &2Ma dostep do wszystkich!" send "&elopaty: &6drewniane, zlote, kamienne" send "&aLuk: &cNie" if {klasa::heroesSK::%player%} is 6: send "&7Miecze: &cNie ma dostepu!" send "&3siekiery: &2Ma dostep do wszystkich!" send "&8Motyki: drewniana, zlota, kamienna, zelazna" send "&elopaty: &2Ma dostep do wszystkich!" send "&aLuk: &2Tak" if {klasa::heroesSK::%player%} is 7: send "&7Miecze: &2Ma dostep do wszystkich!" send "&3siekiery: &2Ma dostep do wszystkich!" send "&8Motyki: &2Ma dostep do wszystkich!" send "&elopaty: &2Ma dostep do wszystkich!" send "&aLuk: &2Tak" if {klasa::heroesSK::%player%} is 8: send "&7Miecze: &6drewniany, zloty, kamienny" send "&3siekiery: &6drewniana, zlota, kamienna" send "&8Motyki: &2Ma dostep do wszystkich!" send "&elopaty: &2Ma dostep do wszystkich!" send "&aLuk: &2Tak" if {klasa::heroesSK::%player%} is 9: send "&cAdmin ma dostep do wszystkich przedmiotow!" on demage: if {klasa::heroesSK::%attacker%} is 1: if attacker's tool is wood sword: cancel event send "{@dostep}" if attacker's tool is gold sword: cancel event send "{@dostep}" if attacker's tool is stone sword: cancel event send "{@dostep}" if attacker's tool is iron sword: cancel event send "{@dostep}" if attacker's tool is diamond sword: cancel event send "{@dostep}" if attacker's tool is diamond shovel: cancel event send "{@dostep}" if attacker's tool is iron hoe: cancel event send "{@dostep}" if attacker's tool is iron hoe: cancel event send "{@dostep}" if {klasa::heroesSK::%attacker%} is 2: if attacker's tool is iron axe: cancel event send "{@dostep}" if attacker's tool is diamond axe: cancel event send "{@dostep}" if attacker's tool is iron hoe: cancel event send "{@dostep}" if attacker's tool is diamond hoe: cancel event send "{@dostep}" if attacker's tool is stone hoe: cancel event send "{@dostep}" if attacker's tool is diamond shovel: cancel event send "{@dostep}" if {klasa::heroesSK::%attacker%} is 3: if attacker's tool is iron axe: cancel event send "{@dostep}" if attacker's tool is diamond axe: cancel event send "{@dostep}" if attacker's tool is diamond sword: cancel event send "{@dostep}" if {klasa::heroesSK::%attacker%} is 4: if attacker's tool is iron axe: cancel event send "{@dostep}" if attacker's tool is diamond axe: cancel event send "{@dostep}" if attacker's tool is diamond hoe: cancel event send "{@dostep}" if attacker's tool is wood sword: cancel event send "{@dostep}" if attacker's tool is gold sword: cancel event send "{@dostep}" if attacker's tool is stone sword: cancel event send "{@dostep}" if attacker's tool is iron sword: cancel event send "{@dostep}" if attacker's tool is diamond sword: cancel event send "{@dostep}" if {klasa::heroesSK::%attacker%} is 5: if attacker's tool is diamond sword: cancel event send "{@dostep}" if attacker's tool is iron shovel: cancel event send "{@dostep}" if attacker's tool is diamond shovel: cancel event send "{@dostep}" if {klasa::heroesSK::%attacker%} is 6: if attacker's tool is wood sword: cancel event send "{@dostep}" if attacker's tool is gold sword: cancel event send "{@dostep}" if attacker's tool is stone sword: cancel event send "{@dostep}" if attacker's tool is iron sword: cancel event send "{@dostep}" if attacker's tool is diamond sword: cancel event send "{@dostep}" if attacker's tool is diamond hoe: cancel event send "{@dostep}" if {klasa::heroesSK::%attacker%} is 8: if attacker's tool is iron sword: cancel event send "{@dostep}" if attacker's tool is diamond sword: cancel event send "{@dostep}" if attacker's tool is iron axe: cancel event send "{@dostep}" if attacker's tool is diamond axe: cancel event send "{@dostep}" if {klasa::heroesSK::%attacker%} is 0: cancel event send "&cWybierz klase! &2/wybierz klase" on rightclick using bow: if {klasa::heroesSK::%player%} is 0: cancel event send "&cWybierz klase! &2/wybierz klase" if {klasa::heroesSK::%player%} is 1: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 3: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 4: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 5: cancel event send "{@dostep}" on rightclick using shovel: if {klasa::heroesSK::%player%} is 0: cancel event send "&cWybierz klase! &2/wybierz klase" if {klasa::heroesSK::%player%} is 2: if player's tool is diamond shovel: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 5: if player's tool is iron shovel: cancel event send "{@dostep}" if player's tool is diamond shovel: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 1: if player's tool is diamond shovel: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 5: if player's tool is iron shovel: cancel event send "{@dostep}" if player's tool is diamond shovel: cancel event send "{@dostep}" on break: if {klasa::heroesSK::%player%} is 0: cancel event send "&cWybierz klase! &2/wybierz klase" if {klasa::heroesSK::%player%} is 2: if player's tool is iron axe: cancel event send "{@dostep}" if player's tool is diamond axe: cancel event send "{@dostep}" if player's tool is diamond shovel: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 3: if player's tool is iron axe: cancel event send "{@dostep}" if player's tool is diamond axe: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 4: if player's tool is iron axe: cancel event send "{@dostep}" if player's tool is diamond axe: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 5: if player's tool is iron shovel: cancel event send "{@dostep}" if player's tool is diamond shovel: cancel event send "{@dostep}" if {klasa::heroesSK::%player%} is 8: if player's tool is iron sword: cancel event send "{@dostep}" if player's tool is diamond sword: cancel event send "{@dostep}" if player's tool is iron axe: cancel event send "{@dostep}" if player's tool is diamond axe: cancel event send "{@dostep}" every 1.3 seconds: loop all players: if {klasa::heroesSK::%loop-player%} is 0: display "&4&lWybierz Klase! &27l/wybierz klase" on bossbar with 100 percent by 1 seconds for loop-player if {klasa::heroesSK::%loop-player%} is 1: add 8 to {mana::w::%loop-player%} display "&3&l%{mana::w::%loop-player%}%&1/&b&l%{maxmana::w::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::w::%loop-player%} > 149: set {mana::w::%loop-player%} to 149 if {klasa::heroesSK::%loop-player%} is 2: add 7 to {mana::a::%loop-player%} display "&3&l%{mana::a::%loop-player%}%&1/&b&l%{maxmana::a::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::a::%loop-player%} > 124: set {mana::a::%loop-player%} to 124 if {klasa::heroesSK::%loop-player%} is 3: add 9 to {mana::p::%loop-player%} display "&3&l%{mana::p::%loop-player%}%&1/&b&l%{maxmana::p::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::p::%loop-player%} > 174: set {mana::p::%loop-player%} to 174 if {klasa::heroesSK::%loop-player%} is 4: add 15 to {mana::m::%loop-player%} display "&3&l%{mana::m::%loop-player%}%&1/&b&l%{maxmana::m::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::m::%loop-player%} > 224: set {mana::m::%loop-player%} to 224 if {klasa::heroesSK::%loop-player%} is 5: add 6 to {mana::z::%loop-player%} display "&3&l%{mana::z::%loop-player%}%&1/&b&l%{maxmana::z::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::z::%loop-player%} > 154: set {mana::z::%loop-player%} to 154 if {klasa::heroesSK::%loop-player%} is 6: add 7 to {mana::b::%loop-player%} display "&3&l%{mana::b::%loop-player%}%&1/&b&l%{maxmana::b::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::b::%loop-player%} > 184: set {mana::b::%loop-player%} to 184 if {klasa::heroesSK::%loop-player%} is 7: add 12 to {mana::wi::%loop-player%} display "&3&l%{mana::wi::%loop-player%}%&1/&b&l%{maxmana::wi::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::wi::%loop-player%} > 224: set {mana::wi::%loop-player%} to 224 if {klasa::heroesSK::%loop-player%} is 8: add 11 to {mana::s::%loop-player%} display "&3&l%{mana::s::%loop-player%}%&1/&b&l%{maxmana::s::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::s::%loop-player%} > 199: set {mana::s::%loop-player%} to 199 if {klasa::heroesSK::%loop-player%} is 9: add 100 to {mana::adm::%loop-player%} display "&3&l%{mana::adm::%loop-player%}%&1/&b&l%{maxmana::adm::%loop-player%}%" on bossbar with 100 percent by 1 seconds for loop-player if {mana::adm::%loop-player%} > 299: set {mana::adm::%loop-player%} to 299 command /mana: trigger: if {klasa::heroesSK::%player%} is 1: send "" send " &1&k;;;; &3Mana: &b%{mana::w::%player%}%&1/&3%{maxmana::w::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 2: send "" send " &1&k;;;; &3Mana: &b%{mana::a::%player%}%&1/&3%{maxmana::a::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 3: send "" send " &1&k;;;; &3Mana: &b%{mana::p::%player%}%&1/&3%{maxmana::p::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 4: send "" send " &1&k;;;; &3Mana: &b%{mana::m::%player%}%&1/&3%{maxmana::m::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 5: send "" send " &1&k;;;; &3Mana: &b%{mana::z::%player%}%&1/&3%{maxmana::z::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 6: send "" send " &1&k;;;; &3Mana: &b%{mana::b::%player%}%&1/&3%{maxmana::b::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 7: send "" send " &1&k;;;; &3Mana: &b%{mana::wi::%player%}%&1/&3%{maxmana::wi::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 8: send "" send " &1&k;;;; &3Mana: &b%{mana::s::%player%}%&1/&3%{maxmana::s::%player%}% &1&k;;;;" send "" if {klasa::heroesSK::%player%} is 9: send "" send " &1&k;;;; &3Mana: &b%{mana::adm::%player%}%&1/&3%{maxmana::adm::%player%}% &1&k;;;;" send "" every 1 second: if {klasa::heroesSK::%player%} is 1: If player's chestplate is diamond: cancel event remove diamond chestplate from player give diamond chestplate to the player If player's helmet is diamond: cancel event remove diamond helmet from player give diamond helmet to the player If player's leggings is diamond: cancel event remove diamond leggings from player give diamond leggings to the player If player's boots is diamond: cancel event remove diamond boots from player give diamond boots to the player on death: if attacker is player: if victim is {@AgresywneMoby}: set {_x} to random integer between 5 and 25 if {klasa::heroesSK::%attacker%} is 0: cancel event if {klasa::heroesSK::%attacker%} is 1: add {_x} to {exp::w::%attacker%} if {klasa::heroesSK::%attacker%} is 2: add {_x} to {exp::a::%attacker%} if {klasa::heroesSK::%attacker%} is 3: add {_x} to {exp::p::%attacker%} if {klasa::heroesSK::%attacker%} is 4: add {_x} to {exp::m::%attacker%} if {klasa::heroesSK::%attacker%} is 5: add {_x} to {exp::z::%attacker%} if {klasa::heroesSK::%attacker%} is 6: add {_x} to {exp::b::%attacker%} if {klasa::heroesSK::%attacker%} is 7: add {_x} to {exp::wi::%attacker%} if {klasa::heroesSK::%attacker%} is 8: add {_x} to {exp::s::%attacker%} if {klasa::heroesSK::%attacker%} is 9: add {_x} to {exp::adm::%attacker%} if victim is {@PrzyjazneMoby}: set {_v} to random integer between 2 and 15 if {klasa::heroesSK::%attacker%} is 0: cancel event if {klasa::heroesSK::%attacker%} is 1: add {_v} to {exp::w::%attacker%} if {klasa::heroesSK::%attacker%} is 2: add {_v} to {exp::a::%attacker%} if {klasa::heroesSK::%attacker%} is 3: add {_v} to {exp::p::%attacker%} if {klasa::heroesSK::%attacker%} is 4: add {_v} to {exp::m::%attacker%} if {klasa::heroesSK::%attacker%} is 5: add {_v} to {exp::z::%attacker%} if {klasa::heroesSK::%attacker%} is 6: add {_v} to {exp::b::%attacker%} if {klasa::heroesSK::%attacker%} is 7: add {_v} to {exp::wi::%attacker%} if {klasa::heroesSK::%attacker%} is 8: add {_v} to {exp::s::%attacker%} if {klasa::heroesSK::%attacker%} is 9: add {_v} to {exp::adm::%attacker%} if victim is {@neutralneMoby}: set {_z} to random integer between 7 and 18 if {klasa::heroesSK::%attacker%} is 0: cancel event if {klasa::heroesSK::%attacker%} is 1: add {_z} to {exp::w::%attacker%} if {klasa::heroesSK::%attacker%} is 2: add {_z} to {exp::a::%attacker%} if {klasa::heroesSK::%attacker%} is 3: add {_z} to {exp::p::%attacker%} if {klasa::heroesSK::%attacker%} is 4: add {_z} to {exp::m::%attacker%} if {klasa::heroesSK::%attacker%} is 5: add {_z} to {exp::z::%attacker%} if {klasa::heroesSK::%attacker%} is 6: add {_z} to {exp::b::%attacker%} if {klasa::heroesSK::%attacker%} is 7: add {_z} to {exp::wi::%attacker%} if {klasa::heroesSK::%attacker%} is 8: add {_z} to {exp::s::%attacker%} if {klasa::heroesSK::%attacker%} is 9: add {_z} to {exp::adm::%attacker%} if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 0: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 75: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 1 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 1: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 450: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 2 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 2: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 1000: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 3 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 3: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 1250: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 4 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 4: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 1650: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 5 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 5: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 2000: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 6 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 6: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 2750: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 7 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 7: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 3500: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 8 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 8: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 4000: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 9 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 9: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 4750: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 10 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 10: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 5250: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 11 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 11: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 5700: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 12 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 12: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 6200: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 13 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 13: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 6900: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 14 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 14: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 7600: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 15 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 15: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 8700: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 16 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 16: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 9750: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 17 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 17: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 10450: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 18 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 18: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 11200: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 19 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 19: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 12500: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 20 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 20: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 13700: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 21 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 21: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 14900: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 22 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 22: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 15500: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 23 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 23: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 16400: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 24 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 24: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 17700: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 25 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 25: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 18600: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 26 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 26: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 19700: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 27 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 27: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 20900: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%}to 28 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 28: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 21770: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 29 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 29: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 22500: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 30 if {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} is 30: if {exp::w::%attacker%} or {exp::a::%attacker%} or {exp::p::%attacker%} or {exp::m::%attacker%} or {exp::z::%attacker%} or {exp::b::%attacker%} or {exp::wi::%attacker%} or {exp::s::%attacker%} or {exp::adm::%attacker%} => 23980: set {lvl::w::%attacker%} or {lvl::a::%attacker%} or {lvl::p::%attacker%} or {lvl::m::%attacker%} or {lvl::z::%attacker%} or {lvl::b::%attacker%} or {lvl::wi::%attacker%} or {lvl::s::%attacker%} or {lvl::adm::%attacker%} to 31 command /party [] []: trigger: if arg 1 is "zapros": send "{@tag} &2Wysłano zaproszenie do gracza %arg 2%" send "{@tag} &2Dostałeś zaproszenie do party od gracz %player%" to the arg 2 if arg 1 is "dolacz": set {party::heroesSK::%player%} to 1 send "{@tag} &2Dołączyłeś do party" send "{@tag} &2Gracz %player% dołącz był do party" to the arg 2 if arg 1 is "opusc": set {party::heroesSK::%player%} to 0