variables: {wybor.pos.lobby.%player%} = false {wybor.czas.lobby.%player%} = 0 on click with feather: if player is in world "lobby": if name of player's tool is "&aWybor Serwerow": if {wybor.pos.lobby.%player%} is false: set {wybor.czas.lobby.%player%} to 10 set {wybor.pos.lobby.%player%} to true set {_serwer.lobby.szklo} to gray glass pane named "&8» &7* &8«" set {_serwer.lobby.szklo.wybor.czas} to red glass pane named "&4» &c* &4«" set {_serwer.lobby.serverEasyHc} to diamond pickaxe named "&7Tryb: &aEasyHc" with lore "&8» &7Stan: &aOnline||&8» &7Graczy Online: &e%amount of all players%/150||||&8[&f*&8]&m---&7&m--------&f&m-----&7&m--------&8&m---&8[&f*&8]||&8» &7Kliknij, aby polaczyc sie z serwerem." cancel event wait 2 tick open chest with 3 rows named "&aWybor Serwerow" to player loop 27 times: format slot loop-number -1 of player with {_serwer.lobby.szklo} to be unstealable format slot 13 of player with {_serwer.lobby.szklo.wybor} to be unstealable wait 6 tick format slot 13 of player with {_serwer.lobby.serverEasyHc} to be unstealable else: send "&4Ta czynnosc jest zablokowana jeszcze przez &c%{wybor.czas.lobby.%player%}% &4sekund." on join: if player is in world "lobby": set {online.lobby.%player%} to true execute console command "tp %player% 0 90 0" execute console command "clear %player%" execute console command "heal %player%" set slot 4 of player's inventory to feather named "&aWybor Serwerow" wait 3 tick loop 128 times: send "" to player send "Witaj na serwerze Szki3lkoHc.Pl" set player's level to 100 on quit: if player is in world "lobby": set {online.lobby.%player%} to false set player's level to 0 every 1 seconds: loop all players: if loop-players is in world "lobby": if {online.lobby.%loop-player%} is true: remove 1 from loop-player's level if loop-player's level is less than 0: kick loop-player due to "&8############################################%newline%%newline%&4Nie Wybrales Serwera%newline%%newline%&8############################################" if {wybor.pos.lobby.%loop-offlineplayer%} is true: remove 1 from {wybor.czas.lobby.%loop-offlineplayer%} if {wybor.czas.lobby.%loop-offlineplayer%} is 0: set {wybor.pos.lobby.%loop-offlineplayer%} to false every 30 seconds: loop all players: if loop-players is in world "lobby": loop 128 times: send "" to loop-players every 45 seconds: loop all players: if loop-players is in world "lobby": send "&9» &6Ten serwer korzysta z: &bSzki3lkoLobby &6w wersji &e0.1.823 &9«" to loop-players on drop: if player is in world "lobby": cancel event send "&4Ta czynnosc jest zablokowana na: &8(&cserver.lobby_1&8)" to player On Pick Up: if player is in world "lobby": cancel event send "&4Ta czynnosc jest zablokowana na: &8(&cserver.lobby_1&8)" to player on break: if player is in world "lobby": cancel event send "&4Ta czynnosc jest zablokowana na: &8(&cserver.lobby_1&8)" to player on place: if player is in world "lobby": cancel event send "&4Ta czynnosc jest zablokowana na: &8(&cserver.lobby_1&8)" to player on chat: if player is in world "lobby": cancel event send "&4Ta czynnosc jest zablokowana na: &8(&cserver.lobby_1&8)" to player on damage: if attacker is in world "lobby": cancel event send "&4Ta czynnosc jest zablokowana na: &8(&cserver.lobby_1&8)" to attacker on rightclick on ender chest or chest or furnace or crafting table or trapped chest or hopper or dispenser or dropper or button or lever or enchantment table: if player is in world "lobby": cancel event send "&4Ta czynnosc jest zablokowana na: &8(&cserver.lobby_1&8)" to player