variables: {breakstonemessage::%player%} = true options: lvl-info-message: &bYour lvl is &a%{playerlvl::%player%}% score-info-message: &bYour score is &a%{playerlvl::%player%}%/100 command /lvl: trigger: send "&bYour lvl is &a%{playerlvl::%player%}%" send "&bYour score is &a%{playerscore::%player%}%/100" on break of stone: if {breakstonemessage::%player%} is true: send "&bAdd &a1 &bto your score." add 1 to {playerscore::%player%} if {playerscore::%player%} >= 100: add 1 to {playerlvl::%player%}