variables: {konda.%player%} = 10 {kondaa.%player%} = 1 on any movement: if {konda.%player%} is bigger than 1: wait 1 second set the player's food level to %{konda.%player%}% wait 50 tick remove 1 from {konda.%player%} else: wait 50 tick add %{kondaa.%player%}% to food level apply slowness 1 for player for 1 second add 1 to {konda.%player%}