variables: {gra.liczba} = 0 {arena.%player%} = false options: minplayer: 2 command /join qr: trigger: if {arena.%player%} is false: teleport player to {lobby.areny} send "&3Dołaczyles do gry!" to player add 1 to {gra.liczba} {gra.liczba} is bigger than {@minplayer}: loop all players in world "world": set {arena.%player%} to true set {_x} to random player out of loop-players set {_y} to random player out of loop-players teleport loop-player to {spawn.areny} send "&410" to loop-player wait 1 second send "&49" to loop-player wait 1 second send "&48" to loop-player wait 1 second send "&47" to loop-player wait 1 second send "&46" to loop-player wait 1 second send "&45" to loop-player wait 1 second send "&44" to loop-player wait 1 second send "&43" to loop-player wait 1 second send "&42" to loop-player wait 1 second send "&41" to loop-player wait 1 second send "&1start" to loop-player disguise {_x} as "zombie" disguise {_y} as "zombie" set max health of {_x} to 40 set max health of {_y} to 40 heal {_x} heal {_y} command /ustaw lobby: trigger: if player has permission "arena.admin": set {lobby.areny} to location of player send "&6Ustawiles" command /arena spawn: trigger: if player has permission "arena.admin": set {spawn.areny} to location of player send "&6Ustawiles" on damage: attacker is zombie victim is players disguise victim as "zombie"