command /kups []: trigger: if arg 1 is set: if {p.owner.%arg 1%} is name of player: send "&cNie mozesz kupic swojego przedmiotu! Aby usunac go z marketu uzyj &4/targ usun" stop if {p.data::%arg 1%} is not "Przedawniony": if {kasa::%player%} >= {p.cena.%arg 1%}: set {_safagdga} to {p.przedmiot.%arg 1%} if {p.nazwa.%arg 1%} is not set: set name of {_safagdga} to {p.nazwa.%arg 1%} if {p.lore.%arg 1%} is not set: set lore of {_safagdga} to {p.lore.%arg 1%} set {p.data::%arg 1%} to "Przedawniony" give {_safagdga} to the player add {p.cena.%arg 1%} to {kasa::{p.owner.%arg 1%}} remove {p.cena.%arg 1%} from {kasa::%player%} remove arg 1 from {przedmioty.%{p.owner.%arg 1%}%::*} send "&7Gracz &3%player% &7kupil jeden z twoich przedmiotow! &f(&2 +%{p.cena.%arg 1%}%$&f)" to {p.owner.%arg 1%} parsed as offlineplayer send "&7Kupiles przedmiot od gracza &3%{p.owner.%arg 1%}% &7za &3%{p.cena.%arg 1%}%$" clear {p.nazwa.%arg 1%} clear {p.przedmiot.%arg 1%} clear {p.lore.%arg 1%} clear {p.cena.%arg 1%} clear {p.owner.%arg 1%} clear {p.data::%arg 1%} else: send "&cNie masz tyle gotowki!" else: send "&cNastapil blad!"