command /napraw []: trigger: if durability of player's tool is not 0: if player don't have 32 Bottle o' Enchanting: send "&c&lNie posiadasz 32 butelek z expem" stop else: remove 32 Bottle o' Enchanting from player wait 1 tick repair tool of player send "&6Item w twojej rece zostal naprawiony!" stop else: send "&c%player's tool% nie jest zniszczony"