on quit:     {in.combat.%player%} is true     kill player     teleport player to {spawn}     broadcast "&4&l%player% &7wylogowal sie podczas &c&LKlepy&c! &7Co za Stiv&c! "          delete {in.combat.%player%}     delete {seconds.until.out.%player%} on damage:     victim is player     attacker is player     if {ochrona.%victim%} is true:         cancel event     if {ochrona.%attacker%} is true:         cancel event     else:         if {in.combat.%victim%} is true:             set {seconds.until.out.%victim%} to 20             stop         send "Jestes w walce. Nie wychodz z gry!" to victim         set {in.combat.%victim%} to true         set {seconds.until.out.%victim%} to 20         while {seconds.until.out.%victim%} is more than 1:             {seconds.until.out.%victim%} is not set:                 stop             subtract 1 from {seconds.until.out.%victim%}             wait 1 second         delete {in.combat.%victim%}         delete {seconds.until.out.%victim%}         send "Mozesz sie bezpiecznie wylogowac" to victim on death of player:     set {in.combat.%player%} to false     wait 3 tick     teleport player to {spawn}     kick player due to "Zostales zabity zaloguj sie ponownie"      on damage:     victim is player     attacker is player     if {ochrona.%victim%} is true:         cancel event     if {ochrona.%attacker%} is true:         cancel event     else:         if {in.combat.%attacker%} is true:             set {seconds.until.out.%attacker%} to 20             stop         send "Jestes podczas klepy nie &7&lLogaj&c!" to attacker         set {in.combat.%attacker%} to true         set {seconds.until.out.%attacker%} to 20         while {seconds.until.out.%attacker%} is more than 1:             {seconds.until.out.%attacker%} is not set:                 stop             subtract 1 from {seconds.until.out.%attacker%}             wait 1 second         delete {in.combat.%attacker%}         delete {seconds.until.out.%attacker%}         send "&aSkonczyles sie &7&lNaparzac&a! &aTeraz mozesz sie wylogowac" to attacker on entering of region "spawn":     {in.combat.%player%} is true     cancel event     push the player upwards at speed 0.0     push the player horizontally forward at speed -1     send "&cJestes podczas walki i nie mozesz uciec na &7&lSpawna&c!" On Place:     {in.combat.%player%} is true     if player's y-coordinate is smaller than 40:         cancel event         send "&cNie mozna stawiac blokow podczas pvp ponizej &7&l40 kratki&c!" to player on rightclick on ender chest:     {in.combat.%player%} is true             cancel event             send "&cEnderchesta nie mozna otwierac podczas &7&lKlepy&c!" to player on rightclick on anvil:     {in.combat.%player%} is true             cancel event             send "&cEnderchesta nie mozna otwierac podczas &7&lKlepy&c!" to player on rightclick on chest:     {in.combat.%player%} is true             cancel event             send "&cSkrzynki nie mozna otwierac podczas &7&lKlepy&c!" to player on rightclick on furnace:     {in.combat.%player%} is true             cancel event             send "&cPieca nie mozna otwierac podczas &7&lKlepy&c!" to player on rightclick on lever:     {in.combat.%player%} is true             cancel event             send "&cDzwigni nie mozna klikac podczas &7&lKlepy&c!" to player on rightclick on button:     {in.combat.%player%} is true             cancel event             send "&cPrzycku nie mozna klikac podczas &7&lKlepy&c!" to player on rightclick on crafting table:     {in.combat.%player%} is true             cancel event             send "&cCraftingu nie mozna otwierac podczas &7&lKlepy&c!" to player on command:     {in.combat.%player%} is true      if command is "hdom" or "spawn" or "sethome" or "schowek" or "home" or "tpa" or "tpaccept" or "tpyes" or "unregister" or "repair" or "feed" or "kit":         cancel event         send "&ckomenda /%command% jest zablokowane podczas &7&lKlepy&c!" to player      on join:     {in.combat.%player%} is set:         delete {in.combat.%player%}     {seconds.until.out.%player%} is set:         delete {seconds.until.out.%player%}