variables: {zaglada.%player%} = false on projectile shoot: if projectile is an arrow: if shooter is a player: name of shooter's tool is "&e&lŁuk zagłady": set {zaglada.%shooter%} to true stop on projectile hit: if projectile is an arrow: if {zaglada.%shooter%} is true: apply nausea 2 to the victim for 3 seconds spawn 150 of particle flame:1 offset by 4, 2, 4 at player set {zaglada.%shooter%} to false stop