On rightclick: if player is holding stick named "&bWyssanie Życia": if player has permission "czlowiek.1": if difference between {Czlowiek1::%player%::lastuse} and now is smaller than 35 seconds: send "&c%difference between {Czlowiek1::%player%::lastuse} and now% sekund do odnowienia!" stop send "&aUżyłeś umiejetnosci!" spawn 2000 of particle Magic Crit:1 offset by 0, 5, 0 at player set {Czlowiek1::%player%::lastuse} to now loop all entities within 5 meters of the player: damage loop-entity by 3 heart # Jeśli nie zadziała (Nie wiem o co ci konkretnie chodzi) zastosuj to: variables: {czas.%player} = 35 {odl.%player%} = false On rightclick: if player is holding stick named "&bWyssanie Życia": if player has permission "czlowiek.1": if difference between {Czlowiek1::%player%::lastuse} and now is smaller than 35 seconds: set {odl.%player%} to true send "&c%difference between {Czlowiek1::%player%::lastuse} and now% sekund do odnowienia!" stop send "&aUżyłeś umiejetnosci!" spawn 2000 of particle Magic Crit:1 offset by 0, 5, 0 at player set {Czlowiek1::%player%::lastuse} to now loop all entities within 5 meters of the player: damage loop-entity by 3 heart Every 1 second: loop all players: if {odl.%loop-player%} is true: if {czas.%loop-player%} is bigger than 0: remove 1 from {czas.%loop-player%} else: add 35 to {czas.%loop-player%} set {odl.%loop-player%} to false