on break of stone or cobblestone: add 1 to {wykopanystone.%player%} if {wykopanystone.%player%} is 200: add 1 to {level.%player%} set {wykopanystone.%player%} to 0 send "&aAwansowales!" command /lvl: trigger: if {level.%player%} is not set: set {level.%player%} to 1 if {wykopanystone.%player%} is not set: set {wykopanystone.%player%} to 0 send "&aWykopany stone: %{wykopanystone.%player%}%" send "&aLevel: %{level.%player%}%"