variables: {diamenty.%player%} = 0 {emeraldy.%player%} = 0 {zelazo.%player%} = 0 {zloto.%player%} = 0 {gunpowder.%player%} = 0 {enderpearl.%player%} = 0 {apple.%player%} = 0 {redstone.%player%} = 0 {lapis.%player%} = 0 {wegiel.%player%} = 0 {piasek.%player%} = 0 {wykopanystone.%player%} = 0 {cobblestone.%player%} = true options: szansa_diament: 12.1 szansa_emerald: 11.2 szansa_zelazo: 11.1 szansa_zloto: 9 szansa_apple: 12 szansa_enderpearl: 7 szansa_redstone: 9 szansa_wegiel: 10 szansa_piasek: 10 szansa_bookshelf: 6 szansa_obsydian: 13 wysokosc_diament: 25 wysokosc_emerald: 25 wysokosc_zelazo: 65 wysokosc_zloto: 25 wysokosc_apple: 45 wysokosc_enderpearl: 25 wysokosc_redstone: 50 wysokosc_wegiel: 60 wysokosc_piasek: 60 wysokosc_bookshelf: 30 wysokosc_obsydian: 50 on break of stone or cobblestone: if {cobblestone.%player%} is false: cancel event set event-block to air on mine of stone: chance of 100% add 1 xp to the player command /drop: trigger: send "&5&l-----&7&lDrop&5&l-----" send "&6Diamenty &712.1%" send "&6Emeraldy &711.2%" send "&6Zelazo &711.1% send "&6Zloto &79%" send "&6Wegiel &710%" send "&6Redstone &79%" send "&6Biblioteczki &76%" send "&6Ender Perly &77%" send "&6Jablko &713%" send "&6Obsydian &713%" send "&6Piasek &710%" send "&e&lWPISZ /wysokosc ABY SPRAWDZIC NA JAKIEJ WYSOKOSCI DROPIA PRZEDMIOTY" send "&5&l-----&7&lDrop&5&l-----" command /wysokosc: trigger: send "&5&l-----&7&lWYSOKOSC&5&l-----" send "&6Diamenty &7y:25" send "&6Emeraldy &7y:25" send "&6Zelazo &7y:65" send "&6Zloto &7y:25" send "Wegiel &7y:10" send "&6Redstone &7y:50" send "&6Biblioteczki &7y:30" send "&6Ender Perly &7y:25" send "&6Jablko &7y:45" send "&6Obsydian &7y:50" send "&6Piasek &7y: 60" send "&5&l-----&7&lWYSOKOSC&5&l-----"