pod ostatnim postem ktos mi podeslal ten skrypt, wgralem go niby okej, ale jak wzialem sobie stak koxow to nie dość, że wszystkie mi usunelo to do schowka zamiast dodać 64, dodalo 1000... wie ktoś może jak to naprawić? :P @edit chcialbym jeszcze, zeby jak jest limit 4 koxy, ze jak odklada ze np mam stak, to odklada 60 i zostaja te 4, a nie, ze odklada wszystko Ukryj zawartość #Tutaj ustaw se limity. options: koxy: 5 #pamietaj 5 to 4 refile: 17 #pamietaj 13 to 12 zawsze musisz dawac 1 wiecej perly: 4 #pamietaj 4 to 3 #Ile razy ma loopowac? jezeli nie wiesz o co chodzi to zostaw. options: looptime: 1000 #Wiadomosci na czacie. options: textkox: &cMiales za duzo koxow w eq limit to, [email protected]}% reszta twoich koxow zostala przeniesiona do /schowek! textrefile: &cMiales za duzo refile w eq limit to, [email protected]}% reszta twoich refili zostala przeniesiona do /schowek! textperly: &cMiales za duzo perel w eq limit to, [email protected]}% reszta twoich perel zostala przeniesiona do /schowek! #Inne. options: namegui: &6&lSchowek #KOD on eat golden apple:1: wait 4 tick if player has [email protected]} golden apple:1: send "[email protected]}" if player has [email protected]} golden apple:1: loop [email protected]} times: remove 1 golden apple:1 from player add 1 to {sch.koxy.%player%} stop on eat golden apple:0: wait 4 tick if player has [email protected]} golden apple:0: send "[email protected]}" if player has [email protected]} golden apple:0: loop [email protected]} times: remove 1 golden apple:0 from player add 1 to {sch.refile.%player%} stop on rightclick on ender pearl: wait 4 tick if player has [email protected]} ender pearl: send "[email protected]}" if player has [email protected]} ender pearl: loop [email protected]} times: remove 1 ender pearl from player add 1 to {sch.perly.%player%} stop #KOMENDY command /schowek []: trigger: if arg 1 is not set: open chest with 1 rows named "[email protected]}" to player wait 2 tick format slot 0 of player with black glass named "&f" to run [execute player command "schowek"] format slot 2 of player with black glass named "&f" to run [execute player command "schowek"] format slot 3 of player with black glass named "&f" to run [execute player command "schowek"] format slot 5 of player with black glass named "&f" to run [execute player command "schowek"] format slot 6 of player with black glass named "&f" to run [execute player command "schowek"] format slot 8 of player with black glass named "&f" to run [execute player command "schowek"] format slot 1 of player with golden apple:1 named "&6&lKoxy" with lore "&8» &7W schowku: &c%{sch.koxy.%player%}%||&8» &7Limit: [email protected]}-1%" to run [execute player command "schowek koxy"] format slot 4 of player with ender pearl named "&6&lPerly" with lore "&8» &7W schowku: &c%{sch.perly.%player%}%||&8» &7Limit: [email protected]}-1%" to run [execute player command "schowek perly"] format slot 7 of player with golden apple:0 named "&6&lRefile" with lore "&8» &7W schowku: &c%{sch.refile.%player%}%||&8» &7Limit: [email protected]}-1%" to run [execute player command "schowek refy"] stop if arg 1 is "koxy": close player's inventory set {_a} to {sch.koxy.%player%} loop {_a} times: remove 1 from {sch.koxy.%player%} if player can hold 1 golden apple:1: give 1 golden apple:1 to player else: drop 1 golden apple:1 at player if arg 1 is "refy": close player's inventory set {_a} to {sch.refile.%player%} loop {_a} times: remove 1 from {sch.refile.%player%} if player can hold 1 golden apple:0: give 1 golden apple:0 to player else: drop 1 golden apple:0 at player if arg 1 is "perly": close player's inventory set {_a} to {sch.perly.%player%} loop {_a} times: remove 1 from {sch.perly.%player%} if player can hold 1 ender pearl: give 1 ender pearl to player else: drop 1 ender pearl at player #TEGO NIE RUSZAJ. on join: if {sch.koxy.%player%} is not set: set {sch.koxy.%player%} to 0 set {sch.refile.%player%} to 0 set {sch.perly.%player%} to 0 stop