variables: {rankingpvp.%player%} = 0 {rankingpvp::%player%} = 0 {ranking} = true on death: if attacker is a player: if victim is a player: add 1 to {rankingpvp::%attacker%} command /topPVPe []: trigger: if {ranking} is true: open chest with 1 rows named "&6Top 7 zabitych graczy" to player format slot 0 of player with 1 of 160:7 to close format slot 8 of player with 1 of 160:7 to close set {_num} to size of {rankingpvp::*} loop {_num} times: loop {rankingpvp::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {stoneses::*} loop {_num} times: loop-number is less than or equal to 7: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 144 named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "&aZabitych graczy: &c%{_v.%loop-number%}%" to close set {stoneses::%{_n.%loop-number%}%} to {_v.%loop-number%}